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Monday, August 31, 2009

Terminator 2: The Arcade Game

1. DD2A-476B Infinite missiles--player 1
2. DD2E-4DDB Infinite missiles--player 2
3. 6D33-47D6 Infinite energy--player 1
4. 6D3F-1DA6 Infinite energy--player 2
5. 5E27-44A7 Shields lasts longer
6. D62B-4F67 Plasma Pulse Energizer lasts longer--player 1
7. D628-47D7 Plasma Pulse Energizer lasts longer--player 2
8. C267-47A5 Keep P.P.E. for that level once picked up--P1
9. C260-4765 Keep P.P.E. for that level once picked up--P2
10. D12D-4707 Get 6 missiles for each 1--player 1
11. DB2D-4707 Get 9 missiles for each 1--player 1
12. D124-4D67 Get 6 missiles for each 1--player 2
13. DB24-4D67 Get 6 missiles for each 1--player 2
14. C9B7-1407 Infinite gunpower--player 1
15. C9B9-17D7 Infinite gunpower--player 2
16. FDB3-476F Gunpower replenishes slower--player 1
17. FDB0-1F0F Gunpower replenishes slower--player 2
18. FD3E-C7A3 10 credits
19. F93E-C7A3 15 credits
20. 4D3E-C7A3 20 credits
21. D12B-44A7 P.P.E. does extra damage--player 1
22. F42B-44A7 P.P.E. does massive damage--player 1

Sunday, August 30, 2009

Tecmo Super Bowl

1. DD66-14AC Player 1 touchdowns worth 0 points
2. D766-14AC Player 1 touchdowns worth 3 points
3. D966-14AC Player 1 touchdowns worth 5 points
4. D666-14AC Player 1 touchdowns worth 8 points
5. DD61-34DC Player 1 extra points worth 0 points
6. D761-34DC Player 1 extra points worth 3 points
7. D961-34DC Player 1 extra points worth 5 points
8. DB61-34DC Player 1 extra points worth 9 points
9. DD63-37AB Player 1 field goals worth 0 points
10. DF63-37AB Player 1 field goals worth 1 points
11. D963-37AB Player 1 field goals worth 5 points
12. DB63-37AB Player 1 field goals worth 9 points
13. DDB0-17AB Player 1 safeties worth 0 points
14. DFB0-17AB Player 1 safeties worth 1 points
15. D9B0-17AB Player 1 safeties worth 5 points
16. DBB0-17AB Player 1 safeties worth 9 points
17. DDCE-34A8 + DDBB-176B Player 2 touchdowns worth 0 points
18. D7CE-34A8 + D7BB-176B Player 2 touchdowns worth 3 points
19. D9CE-34A8 + D9BB-176B Player 2 touchdowns worth 5 points
20. DBCE-34A8 + DBBB-176B Player 2 touchdowns worth 9 points
21. DDB5-34AB Player 2 extra points worth 0 points
22. D7B5-34AB Player 2 extra points worth 3 points
23. D9B5-34AB Player 2 extra points worth 5 points
24. DBB5-34AB Player 2 extra points worth 9 points
25. DDBD-4DDB Player 2 field goals worth 0 points
26. DFBD-4DDB Player 2 field goals worth 1 points
27. D9BD-4DDB Player 2 field goals worth 5 points
28. DBBD-4DDB Player 2 field goals worth 9 points
29. DD67-17DC Player 2 safeties worth 0 points
30. DF67-17DC Player 2 safeties worth 1 points
31. D967-17DC Player 2 safeties worth 5 points
32. DB67-17DC Player 2 safeties worth 9 points
33. DDA5-1F2D Both players get 0 timeouts for the first half
34. D4A5-1F2D Both players get 2 timeouts for the first half
35. D5A5-1F2D Both players get 7 timeouts for the first half
36. DBA5-1F2D Both players get 9 timeouts for the first half
37. 10A5-14FD Player 1 gets 0 timeouts for the first half
38. 10A5-14BD Player 2 gets 0 timeouts for the first half
39. DDAA-14FD Both players get 0 timeouts for the second half
40. D4AA-14FD Both players get 2 timeouts for the second half
41. D5AA-14FD Both players get 7 timeouts for the second half
42. DBAA-14FD Both players get 9 timeouts for the second half
43. 10AA-149D Player 1 gets 0 timeouts for the second half
44. 10AA-142D Player 2 gets 0 timeouts for the second half
45. C9AA-149D Player 1's timeouts are not reset at half-time
46. C9AA-142D Player 2's timeouts are not reset at half-time
47. DFBA-170C 1 play to get a 1st down
48. D4BA-170C 2 plays to get a 1st down
49. D7BA-170C 3 plays to get a 1st down
50. D9BA-170C 5 plays to get a 1st down
51. D5BA-170C 7 plays to get a 1st down
52. C9BA-14DC Always 1st down

Saturday, August 29, 2009

Taz-Mania

CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS--THEY JUST REDUCE THE NUMBER OF KIWIS NEEDED TO ADVANCE
1. E389-319C Each kiwi worth 2
2. EA89-319C Each kiwi worth 4
3. E889-319C Each kiwi worth 5
4. EB89-319C Each kiwi worth 7
5. 6089-319C Advance to next level after getting 1 kiwi

WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES
6. 4A36-1140 + 7D36-1110 + DF3F-15C0 Start on act 1, level 2
7. 4A36-1140 + 7D36-1110 + D43F-15C0 Start on act 1, level 3
8. 4A36-1140 + 7D36-1110 Start on act 1 bonus level
9. 4A36-1140 + 7D36-1110 + D03F-15C0 Start on act 2, level 1
10. 4A36-1140 + 7D36-1110 + D93F-15C0 Start on act 2, level 2
11. 4A36-1140 + 7D36-1110 + D13F-15C0 Start on act 2, level 3
12. 4A36-1140 + 7D36-1110 + D53F-15C0 Start on act 2 bonus level
13. 4A36-1140 + 7D36-1110 + D63F-15C0 Start on act 3, level 1
14. 4A36-1140 + 7D36-1110 + DB3F-15C0 Start on act 3, level 2
15. 4A36-1140 + 7D36-1110 + DC3F-15C0 Start on act 3, level 3
16. 4A36-1140 + 7D36-1110 + D83F-15C0 Start on act 3 bonus level
17. 4A36-1140 + 7D36-1110 + DA3F-15C0 Start on act 4, level 1
18. 4A36-1140 + 7D36-1110 + D23F-15C0 Start on act 4, level 2
19. 4A36-1140 + 7D36-1110 + D33F-15C0 Start on act 4, level 3
20. 4A36-1140 + 7D36-1110 + DE3F-15C0 Start on act 4 bonus level
21. 4A36-1140 + 7D36-1110 + FD3F-15C0 Start on act 5, level 1
22. 4A36-1140 + 7D36-1110 + FF3F-15C0 Start on act 5, level 2
23. 4A36-1140 + 7D36-1110 + F43F-15C0 Start on act 5, level 3

DONT COMBINE ANY OF CODES 24 THRU 30 WITH ANY OF CODES 6 THRU 23
24. DF3F-15C0 Start with 1 continue instead of 3
25. D93F-15C0 Start with 5 continues
26. D53F-15C0 Start with 7 continues
27. DB3F-15C0 Start with 9 continues
28. 743F-15C0 Start with 50 continues
29. 173F-15C0 Start with 99 continues
30. C238-1140 Infinite continues

WITH CODE 31, TIMER WILL RUN DOWN BUT WILL RESET. SWITCH OFF EFFECTS TO COMPLETE BONUS STAGE AND GO ON
31. DD3B-C0C0 Infinite time
32. D035-C540 Faster timer
33. DF64-41C0 You have 1 minute to complete act 1, level 1
34. D964-41C0 You have 5 minutes to complete act 1, level 1

WITH CODES 35 THRU 39, THE GRAPHIC WILL SHOW +10, BUT THE CODES WORK
35. DD30-C910 Red bird worth 0 seconds instead of 10
36. D430-C910 Red bird worth 20 seconds
37. D730-C910 Red bird worth 30 seconds
38. D030-C910 Red bird worth 40 seconds
39. D930-C910 Red bird worth 50 seconds
40. D522-3545 Start with 1/4 normal health
41. DE22-3545 Start with 1/2 normal health
42. F922-3545 Start with 3/4 normal health
43. C935-40C0 Infinite health

Friday, August 28, 2009

Super Valis 4

1. 042C-ADD7 Allows you to select easy mode on the options screen
2. DD66-A7A7 Infinite usage for all special attacks
3. C2AA-0DAF Protection from most enemy attacks
4. F684-0F0D Heart worth more
5. 4684-0F0D Heart worth much more

DON'T COMBINE ANY OF CODES 6 THRU 12. ALSO, YOU DO NOT HAVE TO HAVE ANY ITEMS FOR THE CODES TO WORK
6. CB62-6767 + D762-67A7 Item is always search
7. CB62-6767 + DF62-67A7 Item is always three-way beam
8. CB62-6767 + D462-67A7 Item is always bomber
9. CB62-6767 + D062-67A7 Item is always homing
10. CB62-6767 + D962-67A7 Item is always heart
11. CB62-6767 + D162-67A7 Item is always armor
12. 826F-A467 Selecting an item does not remove it from the menu of available items

Thursday, August 27, 2009

Super Turrican 2

1. DDC3-1D05 Start with 0 bombs
2. DFC3-1D05 Start with 1 bomb
3. D9C3-1D05 Start with 5 bombs
4. DCC3-1D05 Start with 10 bombs
5. DDC3-1FA5 Start with 1 life
6. D0C3-1FA5 Start with 5 lives
7. DBC3-1FA5 Start with 10 lives
8. D3C3-1FA5 Start with 15 lives
9. DFC3-1705 Start your first life with very little energy
10. D7C3-1705 Start your first life with 1/4 energy
11. D5C3-1705 Start your first life with 1/2 energy
12. DCC3-1705 Start your first life with 3/4 energy
13. DFC3-34A7 Start all lives after your first with very little energy
14. D7C3-34A7 Start all lives after your first with 1/4 energy
15. D5C3-34A7 Start all lives after your first with 1/2 energy
16. DCC3-34A7 Start all lives after your first with 3/4 energy
17. C2C6-1FD7 Almost infinite energy
18. C266-44A5 Infinite smart bombs
19. C2C5-37A7 Almost infinite lives unless you fall off screen
20. C2CD-3FA6 Can't pick up anymore smart bombs
21. D0A7-37D7 Weapon powerups give you full power
22. D4A0-34A7 Start with flame thrower
23. 82C1-4FAF Infinite energy wheel energy
24. D7BC-3F6F Start with very little energy wheel energy
25. D8BC-3F6F Start with 1/4 energy wheel energy
26. F9BC-3F6F Start with 1/2 energy wheel energy
27. 44BC-3F6F Start with 3/4 energy wheel energy
28. C2C5-CF66 Hearts are worth nothing
29. C28C-C400 Infinite time

Wednesday, August 26, 2009

Super Turrican

1. DD61-6D0D Start with 1 life--Normal/Hard only
2. DF61-6D0D Start with 2 lives--Normal/Hard only
3. D061-6D0D Start with 5 lives--Normal/Hard only
4. DB61-6D0D Start with 10 lives--Normal/Hard only
5. F661-6D0D Start with 25 lives--Normal/Hard only
6. 7F61-6D0D Start with 50 lives--Normal/Hard only
7. 1461-6D0D Start with 99 lives--Normal/Hard only
8. C22D-ADDF Infinite lives
9. DF6F-6DDD Start with 1 continue--Easy/Normal only
10. D46F-6DDD Start with 2 continues--Easy/Normal only
11. D96F-6DDD Start with 5 continues--Easy/Normal only

WITH CODES 12 THRU 15, IF YOU HAVE OVER 10 CONTINUES, IT
DOESN'T SHOW
12. DC6F-6DDD Start with 10 continues--Easy/Normal only
13. FB6F-6DDD Start with 25 continues--Easy/Normal only
14. 746F-6DDD Start with 50 continues--Easy/Normal only
15. 176F-6DDD Start with 99 continues--Easy/Normal only
16. C266-DD6F Infinite continues
17. D083-6D0D + BA83-67DD Start with all weapons at maximum power (4 power-ups)
18. 6D22-640F + F122-646F Don't decrease weapon power after dying
19. DF83-6D0D Start with blue weapon--DON'T USE WITH CODE 17
20. D483-6D0D Start with yellow weapon--DON'T USE WITH CODE 17

21. 4A82-AF0D Never change weapon type (use with Code 19 or 20 for blue or yellow, or by itself for red)

22. C22D-0404 Infinite wheel time
23. C226-DDD4 Invincibility (falling in a hole still kills you)
24. 6D28-ADDF Level timer doesn't count down (infinite time)
25. DD8E-6DDD Start with no "smart lines"
26. DF8E-6DDD Start with 1 "smart line"
27. D48E-6DDD Start with 2 "smart lines"
28. D08E-6DDD Start with 4 "smart lines"--only 3 shown at once
29. D98E-6DDD Start with 5 "smart lines"--only 3 shown at once
30. DC8E-6DDD Start with 10 "smart lines"--only 3 shown at once
31. FB8E-6DDD Start with 25 "smart lines"--only 3 shown at once
32. 748E-6DDD Start with 50 "smart lines"--only 3 shown at once
33. 178E-6DDD Start with 99 "smart lines"--only 3 shown at once
34. C226-D704 Infinite "smart lines"
35. D46D-64DD Start on level 2
36. D76D-64DD Start on level 3
37. D06D-64DD Start on level 4
38. D96D-64DD Start on level 5
39. D16D-64DD Start on level 6
40. D56D-64DD Start on level 7
41. D66D-64DD Start on level 8
42. DB6D-64DD Start on level 9
43. DC6D-64DD Start on level 10
44. D86D-64DD Start on level 11
45. DA6D-64DD Start on level 12

Tuesday, August 25, 2009

Super The Empire Strikes Back

1. 6DE9-47AF Infinite thermal detonators
2. 6D23-47F9 Start with all force abilities
3. C229-14F9 Elevation & Freeze don't drain force bar
4. DDCC-1DDA Saber control doesn't drain force bar
5. C22F-C7F9 Mind control, Slow, Deflect, and Invisible don't drain force bar
6. C238-C70F Infinite lives
7. DF21-C465 Continue with 2 lives on Easy
8. D921-C465 Continue with 6 lives on Easy
9. F021-C465 Continue with 21 lives on Easy
10. 7421-C465 Continue with 51 lives on Easy
11. DF21-C7D5 Start with 2 lives on Brave
12. D921-C7D5 Start with 6 lives on Brave
13. F021-C7D5 Start with 21 lives on Brave
14. 1721-C7D5 Start with 100 lives on Brave
15. DF21-C765 Continue with 2 lives on Jedi(tm)
16. D921-C765 Continue with 6 lives on Jedi
17. F021-C765 Continue with 21 lives on Jedi
18. 1721-C765 Continue with 100 lives on Jedi
19. F425-CDD5 Start with 1/2 as much health on Easy
20. F625-CDD5 Start with 3/4 as much health on Easy
21. 4C25-CDD5 Start with more health on Easy
22. 7D25-CDD5 Start with much more health on Easy
23. 0025-CDD5 Start with maximum health on Easy
24. FD25-CD65 Start with 1/2 as much health on Brave
25. F625-CD65 Start with 3/4 as much health on Brave
26. 4C25-CD65 Start with more health on Brave
27. 7D25-CD65 Start with much more health on Brave
28. 0025-CD65 Start with maximum health on Brave
29. D325-CFD5 Start with half as much health on Jedi
30. F925-CFD5 Start with 3/4 as much health on Jedi
31. 483F-376F Almost invincible--except spikes (works for enemy too)
32. DD2C-CDA5 Start with no continues
33. DF2C-CDA5 Start with 1 continue
34. D92C-CDA5 Start with 5 continues
35. DB2C-CDA5 Start with 9 continues
36. C229-4DD1 Infinite continues
37. 4D20-CF2F Tauntaun(tm) starts with 1/2x usual health
38. 7D20-CF2F Tauntaun starts with 3/4x usual health
39. 0020-CF2F Tauntaun starts with a little more health than usual
40. 622C-47D0 Start with Flame gun--1st life only
41. C238-CD6F Keep gun power-ups after dying
42. DD81-3DD4 Shield power-ups don't last as long
43. D481-3DD4 Shield power-ups last longer
44. D781-3DD4 Shield power-ups last much longer
45. DE81-3DD4 Shield power-ups last a very long time
46. D484-37A4 Health sword power-ups add 1/2 as much
47. D684-37A4 Health sword power-ups add 2x as much
48. FD84-37A4 Health sword power-ups add 4x as much
49. F68B-3764 Force orbs add 1/2 as much
50. 1D8B-3764 Force orbs add 2x as much
51. EE8B-3764 Force orbs fill force bar
52. DF2B-C465 Small hearts heal less on Easy
53. D12B-C465 Small hearts heal 2x as much on Easy
54. DA2B-C465 Small hearts heal 4x as much on Easy
55. 4D2B-C465 Small hearts heal very much on Easy
56. 002B-C465 Small hearts heal completely on Easy
57. DF2B-C7D5 Small hearts heal less on Brave level
58. D02B-C7D5 Small hearts heal 2x as much on Brave
59. D62B-C7D5 Small hearts heal 4x as much on Brave
60. 4D2B-C7D5 Small hearts heal very much on Brave
61. 002B-C7D5 Small hearts heal completely on Brave
62. DF2B-C765 Small hearts heal less on Jedi level
63. D02B-C765 Small hearts heal 2x as much on Jedi
64. D62B-C765 Small hearts heal 4x as much on Jedi
65. 4D2B-C765 Small hearts heal very much on Jedi
66. 002B-C765 Small hearts heal completely on Jedi
67. 3C8D-3D04 Big hearts heal 1/2 your health instead of 1/4
68. DC8D-3D04 Big hearts heal completely
69. D469-1707 Start on level 1-2
70. D169-1707 Start on level 1-3
71. D769-1707 Start on level 1-4
72. D969-1707 Start on level 1-5
73. D069-1707 Start on level 1-6
74. DB69-1707 Start on level 1-7
75. F969-1707 Start on level 1-8
76. D569-1707 Start on level 1-10
77. D369-17D7 + DC69-1707 Start on Hoth(tm) 3D level
78. D669-1707 Start on level 1-11
79. F469-17D7 + DD69-1707 Start on Asteroids level
80. DA69-1707 Start on level 3-1
81. D269-1707 Start on level 3-2
82. D369-1707 Start on level 3-3
83. D369-17D7 + FC69-1707 Start on Cloud City(tm) 3D level
84. DE69-1707 Start on level 4-2
85. F769-1707 Start on level 4-3
86. F469-1707 Start on level 4-4
87. FD69-1707 Start on level 4-5
88. F569-1707 Start on level 4-6
89. F669-1707 Start on level 4-7
90. F169-1707 Start on Darth Vader(tm) level

Monday, August 24, 2009

Super Strike Eagle

1. DD3F-0F61 Start with 0 chaff instead of 12
2. D13F-0F61 Start with 6 chaff instead of 12
3. 743F-0F61 Start with 50 chaff instead of 12
4. 173F-0F61 Start with 99 chaff instead of 12
5. 3C2A-4707 Infinite chaff
6. DD3F-04A1 Start with 0 flares instead of 12
7. D13F-04A1 Start with 6 flares instead of 12
8. 743F-04A1 Start with 50 flares instead of 12
9. 173F-04A1 Start with 99 flares instead of 12
10. 3C26-4FD7 Infinite flares
11. D437-0401 Start with 2 sidewinder missiles instead of 12
12. FB37-0401 Start with 25 sidewinder missiles instead of 12
13. 7437-0401 Start with 50 sidewinder missiles instead of 12
14. 1737-0401 Start with 99 sidewinder missiles instead of 12
15. C92F-44A7 Infinite sidewinder missiles
16. 0D3D-0701 Start with less fuel
17. C9BD-47A4 Infinite fuel
18. 82CD-3FD7 Infinite maverick missiles
19. DD2A-3D64 Infinite ammo--air-to-air mode
20. DC2A-3D64 Use up ammo faster--air-to-air mode

Sunday, August 23, 2009

Super Star Wars

1. DF35-CDA0 Start with 2 lives
2. D935-CDA0 Start with 6 lives
3. D535-CDA0 Start with 8 lives
4. DC35-CDA0 Start with 11 lives
5. DE35-CDA0 Start with 16 lives
6. FB35-CDA0 Start with 26 lives
7. 7435-CDA0 Start with 51 lives
8. 1735-CDA0 Start with 100 lives
9. C232-14D4 + CB6C-3767 Infinite lives
10. DD3B-C760 Start with no continues
11. D93B-C760 Start with 5 continues
12. D53B-C760 Start with 7 continues
13. DC3B-C760 Start with 10 continues
14. DE3B-C760 Start with 15 continues
15. FB3B-C760 Start with 25 continues
16. 743B-C760 Start with 50 continues
17. 173B-C760 Start with 99 continues
18. 4A21-14D5 Infinite continues
19. F435-CFA0 Start with 1/2 as much health as usual (easy level)
20. FD35-C400 Start with 1/2 as much health as usual (brave level)
21. D335-C4A0 Start with 1/2 as much health as usual (Jedi level)
22. 0635-CFA0 Start with twice as much health as usual (easy level)
23. 0D35-C400 Start with twice as much health as usual (brave level)
24. 7635-C4A0 Start with twice as much health as usual (Jedi level)
25. 1D34-C704 Protection against most damage
26. D43B-CF00 Small hearts restore half as much health as usual (easy level)
27. DF3B-CFA0 Small hearts restore half as much health as usual (brave level)
28. DF3B-C400 Small hearts restore half as much health as usual (Jedi level)
29. D13B-CF00 Small hearts restore twice as much health as usual (easy level)
30. D03B-CFA0 Small hearts restore twice as much health as usual (brave level)
31. D03B-C400 Small hearts restore twice as much health as usual (Jedi level)
32. DA3B-CF00 Small hearts restore 4 times as much health as usual (easy level)
33. D63B-CFA0 Small hearts restore 4 times as much health as usual (brave level)
34. D63B-C400 Small hearts restore 4 times as much health as usual (Jedi level)
35. DDB0-C767 Begin the game with the lightsaber
36. DD88-37A5 Han Solo (tm) & Chewbacca (tm) begin with a blaster
37. D488-37A5 Han Solo & Chewbacca begin with a seeker gun
38. D788-37A5 Han Solo & Chewbacca begin with a rapid ion gun
39. D088-37A5 Han Solo & Chewbacca begin with a plasma gun
40. 553A-1764 Blaster power-ups remain after dying
41. DDB9-CF67 All 3 characters selectable at the beginning of the game
42. DF67-4FAF + DF60-4D6F Only 1 Jawa (tm) needed to pass landspeeder levels
43. D967-4FAF + D960-4D6F Only 5 Jawas needed to pass landspeeder levels
44. DC67-4FAF + DC60-4D6F Only 10 Jawas needed to pass landspeeder levels
45. FB67-4FAF + FB60-4D6F 25 Jawas needed to pass landspeeder levels
46. 7467-4FAF + 7460-4D6F 50 Jawas needed to pass landspeeder levels
47. F467-4D0F Start with half fuel on landspeeder levels

48. 0667-4D0F Start with double fuel on landspeeder levels--you can't tell how much you have, but it works

49. 6DA5-4D04 No fuel maximum (for fuel power-ups)--you can't tell how much you have, but it works

50. 40A1-47D4 Fuel power-ups completely refill the landspeeder

Saturday, August 22, 2009

Super Return of the Jedi

1. DD82-C7B1 Start with 1 life
2. D082-C7B1 Start with 5 lives
3. DB82-C7B1 Start with 10 lives
4. F682-C7B1 Start with 25 lives
5. C230-CF0F Infinite lives
6. 1BBD-C703 + EEBD-C763 + EEBD-C7A3 Finish the 1st level
7. CB8E-3D21 + DF8E-3FF1 + DD8E-3F91 Start with low energy
8. CB8E-3D21 + DE8E-3FF1 + DD8E-3F91 Start with 1/4 energy
9. CB8E-3D21 + FD8E-3FF1 + DD8E-3F91 Start with 1/2 energy
10. CB8E-3D21 + FE8E-3FF1 + DD8E-3F91 Start with 3/4 energy
11. C234-34AA Infinite Force power
12. CB6E-4704 Always have shield
13. C222-3769 Once you have thermal detonator you keep it
14. C281-3DB9 Infinite Force power

Friday, August 21, 2009

Super Punch-Out

1. C2A4 DFD4 Infinite energy from most punches
2. D9AD DDA4 Both fighters gain max energy after making a hit
3. C2AB DFDF Some special attacks don't hurt as much
4. CB34 AD07 + F834 AD67 + 3C34 ADA7 Always have K.O. punch after first hit
5. C9E3 64DD Infinite match time
6. DDB7 0704 No rematches
7. D1B7 0704 Start with 5 rematches
8. DBB7 0704 Start with 8 rematches
9. C2B8 64A5 Infinite rematches
10. DFAB AFDD Most opponents stay down for the count
11. 49BC 6F6F Both players start with half energy
12. DFBC 6F6F Both players start with very little energy
13. DB8A D4A1 + D48A D7D1 + 3C8A D701 Start on world circuit

Thursday, August 20, 2009

Super Off Road: The Baja

1. 3CA0-CD6F Infinite nitros
2. DBB6-1FDF $9,000 for brakes
3. D4B6-1FDF $2,000 for brakes
4. DBB6-1F6F $9,000 for tires
5. D4B6-1F6F $2,000 for tires
6. D4B6-14DF $2,000 for shocks
7. DBB6-14DF $9,000 for shocks
8. D4B6-146F $2,000 for lights
9. DBB6-146F $9,000 for lights
10. D4B6-17DF $2,000 for engine
11. D0B6-17DF $4,000 for engine
12. C283-34D7 Indestructible engine
13. C28A-3D67 Indestructible shocks
14. C28C-3DD7 Indestructible tires
15. 1D81-37D7 Vehicle can take only about 60% damage
16. 7D81-37D7 Vehicle can take only about 35% damage

Wednesday, August 19, 2009

Super Ninja Boy

1. 822E-07B0 Protection from most hazards--makes some side-view enemies invincible
2. EC81-AF69 Start with 250 cash
3. 6981-A4D9 Start with 40,960 cash
4. 1DAF-D4D6 Don't subtract money (must have enough to buy)

5. CB2F-A70C + 3C2F-A7AC + F02F-A76C All stats are 20 (attack, defense, energy, max HP, max NP)

6. CB2F-A70C + 3C2F-A7AC + 742F-A76C All stats for every level are 50
7. CB2F-A70C + 3C2F-A7AC + 102F-A76C All stats for every level are 100
8. CB2F-A70C + 3C2F-A7AC + EE2F-A76C All stats for every level are 255
9. DF24-A4AC 1 experience point required for level 2
10. DF24-A76C 1 experience point required for level 3
11. DF27-AD0C 1 experience point required for level 4
12. DF27-AFDC 1 experience point required for level 5
13. DD61-D725 Don't subtract M's for ninja cyclone attack
14. DDA5-0421 Don't subtract M's for mighty balls attack
15. D437-6420 Skulls subtract 2 M's
16. DD37-6420 Skulls don't subtract an M
17. DD30-6720 M power-ups worth nothing (handicap)
18. D430-6720 M power-ups worth 2
19. D730-6720 M power-ups worth 3
20. D030-6720 M power-ups worth 4
21. D930-6720 M power-ups worth 5
22. F930-6720 M power-ups set to 15

Tuesday, August 18, 2009

Super Metroid

1. DD38-C4A8 Skip intro and start on Planet Zebes when starting a new game

2. DDCF-4461 + 6DCC-47A1 Select area when loading a game (press right on map screen to select)

3. C225-3005 No energy loss from enemies
4. C22A-456D Super jumps don't drain energy
5. C288-C5A7 Almost infinite missiles
6. C28A-C9D7 Almost infinite super missiles
7. 3CA4-450D Almost infinite super bombs
8. 62C5-14A6 Start with hyper gun in inventory


SAVE GAME MODIFICATION CODES (9 THRU 57) ONLY WORK FOR SAVED
GAME "A." A SAVED GAME MUST ALREADY EXIST-DO NOT TRY ON A
NEW GAME
9. FA68-4760 + DD6A-C7DF MASTER CODE-MUST BE USED WITH CODES 10 THRU 57
10. E7D7-FAAD + DFD7-FA6D Start with about 500 energy tanks
11. 88D7-FAAD + D4D7-FA6D Start with about 700 energy tanks
12. 35D7-FAAD + D7D7-FA6D Start with about 1000 energy tanks
13. CED7-FAAD + D0D7-FA6D Start with about 1200 energy tanks
14. 28D7-FAAD + D9D7-FA6D Start with about 1500 energy tanks
15. DCD7-F26D Maximum missiles=10
16. FBD7-F26D Maximum missiles=25
17. 74D7-F26D Maximum missiles=50
18. 08D7-F26D Maximum missiles=75
19. 10D7-F26D Maximum missiles=100
20. 52D7-F26D Maximum missiles=125
21. B1D7-F26D Maximum missiles=150
22. CED7-F26D Maximum missiles=175
23. A6D7-F26D Maximum missiles=200
24. D9D7-F36D Maximum super missiles=5
25. DCD7-F36D Maximum super missiles=10
26. FBD7-F36D Maximum super missiles=25
27. 74D7-F36D Maximum super missiles=50
28. D9D7-FE6D Maximum super bombs=5
29. DCD7-FE6D Maximum super bombs=10
30. FBD7-FE6D Maximum super bombs=25
31. 74D7-FE6D Maximum super bombs=50
32. DDD0-FE6D Set hours played to 0 (for better ending)
33. FDDF-F2AD Add charge beam
34. DFDF-F26D Get wave beam
35. D7DF-F26D Get ice and wave beams
36. D5DF-F26D Get ice, wave, and spazer beam
37. DEDF-F26D Get ice, wave, spazer, and plasma beams
38. D0DF-FA6D Add ball
39. D9DF-FA6D Add ball and varia suit
40. D5DF-FA6D Add ball, varia suit, spring ball
41. 45DF-FA6D Add ball, varia suit, spring ball, gravity suit
42. 4EDF-FA6D Add ball, varia suit, spring ball, screw attack, gravity suit
43. FDDF-FAAD Add bomb
44. 6DDF-FAAD + 6DDF-FA0D Add X-ray
45. ADDF-FAAD + ADDF-FA0D Add X-ray and grapple
46. BDDF-FAAD + BDDF-FA0D Add X-ray and bomb
47. 2DDF-FAAD + 2DDF-FA0D Add X-ray, grapple, bomb
48. FFDF-FAAD Add bomb and hi-jump boots
49. 7FDF-FAAD Add bomb, hi-jump boots and speed boots
50. 77DF-FAAD Add bomb, all boots
51. E7DF-FAAD + E7DF-FA0D Add all boots, bomb, grapple, X-ray
52. EED9-93DD Crateria is already mapped out
53. EED9-930D Brinstar is already mapped out
54. EED9-936D Norfair is already mapped out
55. EED9-93AD Wrecked ship is already mapped out
56. EED9-9EDD Maridia is already mapped out
57. EED9-9E0D Tourian is already mapped out

Monday, August 17, 2009

Super Mario World 2: Yoshi's Island

1. C2EE-649F Infinite lives
2. C23F-ADDD Star timer doesn't decrease when hit
3. D9B7-0023 Start with 5 lives
4. DCB7-0023 Start with 10 lives
5. FBB7-0023 Start with 25 lives
6. 74B7-0023 Start with 50 lives
7. 17B7-0023 Start with 99 lives
8. DC36-010D Continue with 5 lives
9. FB36-010D Continue with 10 lives
10. 7436-010D Continue with 25 lives
11. 1736-010D Continue with 50 lives
12. 1736-010D Continue with 99 lives
13. CB69-006D + 3069-00AD All levels are completed with 100 points
14. CB8A-64D5 + 108A-6405 + 3C8A-6465 Always score 100 points
15. 1D26-AFA1 Power-ups don't get used up
16. C2C8-A465 red coins and hidden items are always revealed
17. D98A-AF7B Red stay on for over twice as long
18. DB8A-AF7B Red stay on for over four times as long
19. 5E8A-AF7B Red stay on for a very, very long time

Sunday, August 16, 2009

Super Mario All-Stars

Super Mario Bros.(tm) Game Codes
1. DFDF-FAAD Start FILE A game with 2 lives
2. DBDF-FAAD Start FILE A game with 10 lives
3. 7FDF-FAAD Start FILE A game with 50 lives
4. 17DF-FAAD Start FILE A game with 100 lives
5. C2C1-D4AA Infinite lives
6. 6D84-DF03 Infinite time
7. C26B-0FBF 1-up worth nothing
8. D5DF-FADD Allows you to select any world for FILE A
9. CB81-0D02 + E281-0D62 + 3C81-0DA2 Jump lower--SWITCH OFF EFFECTS IF YOU GET STUCK
10. CB81-0D02 + EC81-0D62 + 3C81-0DA2 Super jump
11. CB81-0D02 + E681-0D62 + 3C81-0DA2 Mega-jump
12. D62F-6DAE Invincibility does not last as long
13. 9D2F-6DAE Invincibility lasts longer

The Lost Levels(tm) Game Codes
1. DFDF-FEDD Start FILE A game with 2 lives
2. DBDF-FEDD Start FILE A game with 10 lives
3. 7FDF-FEDD Start FILE A game with 50 lives
4. 17DF-FEDD Start FILE A game with 100 lives
5. C2B6-A455 Infinite lives
6. 6D82-0F79 Infinite time
7. DADF-F30D + D7DF-F36D Allows you to select any world or level for FILE A

Super Mario Bros. 2(tm) Game Codes
1. DF61-05D0 1 life after continue
2. DB61-05D0 9 lives after continue
3. FB61-05D0 25 lives after continue
4. 7461-05D0 50 lives after continue
5. 1761-05D0 99 lives after continue
6. C26E-D5A6 Infinite lives
7. DF6B-A9A1 Continue with 3 hearts instead of 2
8. D46B-A9A1 Continue with 4 hearts
9. DD32-6966 Never lose hearts
10. 7A60-A966 Jumping in place charges super jump
11. D1D4-FA0D Allows you to select any world for FILE A

Super Mario Bros. 3(tm) Game
1. DDAF-A8A3 Fly at any time (run meter always full)
2. EEA4-AB63 You can fly for as long as you want, until you land
3. E1A3-D60A Start and continue as Big Mario(tm)
4. CB69-AC07 + DF69-AC67 Change to Big Mario whenever you go to the map
5. CB69-AC07 + D469-AC67 Change to Fire Mario(tm) whenever you go to the map
6. CB69-AC07 + D769-AC67 Change to Raccoon Mario(tm) whenever you go to the map
7. CB69-AC07 + D069-AC67 Change to Frog Mario(tm) whenever you go to the map
8. CB69-AC07 + D969-AC67 Change to Tanooki Mario(tm) whenever you go to the map
9. CB69-AC07 + D169-AC67 Change to Sledgehammer Mario(tm) when you go to the map
10. D0A1-6C0A + E1A3-D60A All power-ups turn you into Shoe

Mario(tm)--MAY CAUSE SOME GRAPHICS TO MESS UP
WITH CODES 11 THRU 16, YOU STILL LOSE A LIFE FROM THE COLLISION, THEN YOU'RE INVINCIBLE EXCEPT FROM FALLS
11. D4A8-6CAA Collisions turn you into Big Mario
12. D7A8-6CAA Collisions turn you into Fire Mario

13. D0A8-6CAA Collisions turn you into Raccoon Mario--can make him get "tangled" in collisions--turn off effects to get loose

14. D9A8-6CAA Collisions turn you into Frog Mario
15. D1A8-6CAA Collisions turn you into Tanooki Mario
16. D5A8-6CAA Collisions turn you into Sledgehammer Mario

17. C23B-680D After getting star, invincible until end of level--MAY HAVE TO TURN OFF EFFECTS TO JUMP UP

18. DFBB-DBAF 1 life after continue
19. DBBB-DBAF 10 lives after continue
20. FBBB-DBAF 26 lives after continue
21. 74BB-DBAF 51 lives after continue
22. 17BB-DBAF 100 lives after continue
22. 82BB-0C6D Infinite lives
24. D93E-6C49 Gain lots of lives with each 5 coins (up to 99 lives)

FOR CODES 24 THRU 27, YOU MUST FIRST GET AT LEAST 100 COINS
25. D93E-6819 You only need 5 coins for a free extra life
26. DC3E-6819 You only need 10 coins for a free extra life
27. FB3E-6819 You only need 25 coins for a free extra life
28. 743E-6819 You only need 50 coins for a free extra life
29. AD3E-6801 Power jump
30. 863E-6801 Super jump
31. 8D3E-6801 Mega-jump
32. C63E-6801 Ultra power jump
33. DDA9-A603 Skywalking (stay up until you release the jump button)
34. 6D3D-6619 Infinite time
35. D5D4-F36D Select any world for FILE A game--DOESN'T WORK ON WORLD 8

Saturday, August 15, 2009

Street Fighter 2 Turbo

1. BDA3-176D Start with 90 seconds instead of 99
2. 5DA3-176D Start with 70 seconds
3. 9DA3-176D Start with 50 seconds
4. 7DA3-176D Start with 30 seconds
5. FDA3-176D Start with 10 seconds
6. 6091-E76D Start with 3/4 energy
7. 9691-E76D Start with 1/2 energy
8. 4A91-E76D Start with 1/4 energy
9. BBAE-1DDD 1st bonus round is 99 seconds instead of 40
10. 6DAE-1DDD 1st bonus round is 80 seconds
11. 1DAE-1DDD 1st bonus round is 60 seconds
12. 4DAE-1DDD 1st bonus round is 20 seconds
13. BBAE-1D6D 2nd bonus round is 99 seconds
14. 6DAE-1D6D 2nd bonus round is 80 seconds
15. 1DAE-1D6D 2nd bonus round is 60 seconds
16. 4DAE-1D6D 2nd bonus round is 20 seconds
17. DD05-7F04 Infinite time
18. DDF1-7D60 Some special moves can be performed in the air--DON'T DO VEGA(tm)'S WALL LEAP(tm)
19. 891F-84AD Most attacks do no damage (throws still work)
20. C734-7405 Throws do no damage
21. F034-7405 1st throws do more damage (if you have enough energy), others do less damage
22. DD3F-EFAD Players can walk through each other
23. DD18-570D 1st hit of any kind defeats opponent
24. DF04-5DAF Winner of 2nd round wins the battle
25. ADFC-E40D + F9FC-E46D Allows you to select up to 10 stars instead of 4 for Turbo mode
26. D071-E460 No charging required for special moves--EXCEPT BALROG(tm)'S TURN PUNCH POWER
27. DD75-8460 Hard special moves become light
28. D475-8461 Hard special moves become medium
29. D675-8462 Hard special moves become disabled
30. 8ED2-87A9 Invisible players
31. C933-7DA9 Most special moves go nowhere
32. C9B8-77A5 Fireballs go nowhere
33. D039-14AD Hard Hurricane Kicks(tm) go faster and farther--TO THE RIGHT ONLY

Ryu(tm) Codes
34. DF30-1DAD Ryu's hard Dragon Punch(tm) doesn't go as far
35. D630-1DAD Ryu's hard Dragon Punch goes farther
36. DF30-1D0D Ryu's medium Dragon Punch doesn't go as far
37. D630-1D0D Ryu's medium Dragon Punch goes farther
38. D637-17AD Ryu's light Dragon Punch goes farther
39. D526-1DAF Ryu jumps backward farther
40. E525-14AF Ryu jumps forward farther

Ken(tm) Codes
41. D52D-CDAF Ken jumps backward farther
42. E52E-14AF Ken jumps forward farther
43. DF30-17AD Ken's hard Dragon Punch doesn't go as far
44. D330-17AD Ken's hard Dragon Punch goes farther
45. DF30-170D Ken's medium Dragon Punch doesn't go as far
46. D830-170D Ken's medium Dragon Punch goes farther
47. D630-14AD Ken's light Dragon Punch goes farther

CODES 46 THRU 58: EXCEPT TIGER SHOTS(tm)
48. 3E31-37AD Hard projectiles go faster
49. EE31-37AD Hard projectiles go slower
50. 3E31-370D Medium projectiles go faster
51. EE31-370D Medium projectiles go slower
52. 3E31-34AD Light projectiles go faster
53. EE31-34AD Light projectiles go slower



Edmond Honda(tm) Codes
54. DE35-1FAD Edmond Honda's hard Sumo Head Butts(tm) are faster
55. DF35-1FAD Edmond Honda's hard Sumo Head Butts are slower
56. DE35-1F0D Edmond Honda's medium Sumo Head Butts are faster
57. DF35-1F0D Edmond Honda's medium Sumo Head Butts are slower
58. DE35-1DAD Edmond Honda's light Sumo Head Butts are faster
59. DF35-1DAD Edmond Honda's light Sumo Head Butts are slower
60. F436-1DDD Edmond Honda's hard Sumo Smashes(tm) are faster
61. F435-176D Edmond Honda's medium Sumo Smashes are faster
62. F435-17DD Edmond Honda's light Sumo Smashes are faster

Sagat(tm) Codes
63. D63B-C70D Sagat's hard Tiger Uppercut(tm) goes farther
64. D63B-C4AD Sagat's medium Tiger Uppercut goes farther
65. D63B-C40D Sagat's light Tiger Uppercut goes farther
66. D439-340D Sagat's high Tiger Shots(tm) are disabled--you can still do the move but no projectile comes out
67. D838-CF0D Sagat's hard Tiger Knee(tm) goes farther
68. D83C-C70D Sagat's medium Tiger Knee goes farther
69. D83C-CF0D Sagat's light Tiger Knee goes farther

Bison(tm) Codes
70. DF39-C40D M. Bison's hard Psycho Crusher(tm) goes slower
71. DC39-C40D M. Bison's hard Psycho Crusher goes faster
72. DF39-CFAD M. Bison's medium Psycho Crusher goes slower
73. DC39-CFAD M. Bison's medium Psycho Crusher goes faster
74. DF39-CF0D M. Bison's light Psycho Crusher goes slower
75. DC39-CF0D M. Bison's light Psycho Crusher goes faster

CODES 74 THRU 79: NOT IN NORMAL MODE
76. DF31-CD6D M. Bison's hard Scissor Kick(tm) goes slower
77. DC31-CD6D M. Bison's hard Scissor Kick goes faster
78. DF31-CDDD M. Bison's medium Scissor Kick goes slower
79. DC31-CDDD M. Bison's medium Scissor Kick goes faster
80. DF39-C76D M. Bison's light Scissor Kick goes slower
81. DC39-C76D M. Bison's light Scissor Kick goes faster

Balrog(tm) Codes
82. DF69-7DD1 Balrog's first Dash Punch(tm) goes slower
83. D869-7DD1 Balrog's first Dash Punch goes faster
84. D432-CF0D Balrog's first Turn Punch(tm) goes slower (& a little backward)
85. DC32-CF0D Balrog's first Turn Punch goes faster

Chun Li(tm) Codes
86. DC38-1F6D Chun Li's hard Whirlwind Kick goes farther
87. DF38-1FDD Chun Li's medium Whirlwind Kick doesn't go as far
88. DC38-1FDD Chun Li's medium Whirlwind Kick goes farther
89. DF38-1D6D Chun Li's light Whirlwind Kick doesn't go as far
90. DC38-1D6D Chun Li's light Whirlwind Kick goes farther



Blanka(tm) Codes
91. DF3B-14DD Blanka's hard Rolling Attack(tm) goes slower
92. DC3B-14DD Blanka's hard Rolling Attack goes faster
93. DF3B-1F6D Blanka's medium Rolling Attack goes slower
94. DC3B-1F6D Blanka's medium Rolling Attack goes faster
95. DF3B-1FDD Blanka's light Rolling Attack goes slower
96. DC3B-1FDD Blanka's light Rolling Attack goes faster
97. DF3C-1D0D Blanka's hard Vertical Rolling Attack(tm) doesn't go as far
98. DA3C-1D0D Blanka's hard Vertical Rolling Attack goes out farther
99. DF3B-17AD Blanka's medium Vertical Rolling Attack doesn't go as far
100. DA3B-17AD Blanka's medium Vertical Rolling Attack goes out farther
101. DF3B-170D Blanka's light Vertical Rolling Attack doesn't go as far
102. DA3B-170D Blanka's light Vertical Rolling Attack goes out farther

Friday, August 14, 2009

Street Fighter 2

1. BD62-672A 90 seconds per battle instead of 99
2. 6D62-672A 80 seconds per battle
3. 5D62-672A 70 seconds per battle
4. 1D62-672A 60 seconds per battle
5. 9D62-672A 50 seconds per battle
6. 0D62-672A 40 seconds per battle
7. 7D62-672A 30 seconds per battle
8. 4D62-672A 20 seconds per battle
9. FD62-672A 10 seconds per battle

10. DF80-AD64 Win 1 bout to win the match instead of 2 out of 3--must switch off effects before fighting M. Bison(tm)

11. EDBE-0F09 Dizziness wears off very quickly

12. C9BE-0DA9 Dizziness lasts longer--on harder levels, won't work on computer

13. BB63-6D2A 99 seconds in 1st bonus round instead of 40
14. BD63-6D2A 90 seconds in 1st bonus round
15. 6D63-6D2A 80 seconds in 1st bonus round
16. 5D63-6D2A 70 seconds in 1st bonus round
17. 1D63-6D2A 60 seconds in 1st bonus round
18. 9D63-6D2A 50 seconds in 1st bonus round
19. 7D63-6D2A 30 seconds in 1st bonus round
20. 4D63-6D2A 20 seconds in 1st bonus round
21. FD63-6D2A 10 seconds in 1st bonus round
22. 4DC6-6493 Championship mode on
23. 6DCF-D764 + FFCF-D7A4 Advance to next level when you

continue (must switch off before you continue on M. Bison(tm) stage)
NOTE: FOR CODES 24 THRU 34, DO NOT CHOOSE THE CHARACTER YOU
WANT TO ALWAYS FIGHT
24. CBA0-AF64 + EEA0-AFA4 Always fight Ryu(tm)
25. CBA0-AF64 + DDA0-AFA4 Always fight Honda(tm)
26. CBA0-AF64 + DFA0-AFA4 Always fight Blanka(tm)
27. CBA0-AF64 + D4A0-AFA4 Always fight Guile(tm)
28. CBA0-AF64 + D7A0-AFA4 Always fight Ken(tm)
29. CBA0-AF64 + D0A0-AFA4 Always fight Chun-Li(tm)
30. CBA0-AF64 + D9A0-AFA4 Always fight Zangief(tm)
31. CBA0-AF64 + D1A0-AFA4 Always fight Dhalsim(tm)
32. CBA0-AF64 + DBA0-AFA4 Always fight Balrog(tm)
33. CBA0-AF64 + DCA0-AFA4 Always fight Vega(tm)
34. CBA0-AF64 + D6A0-AFA4 Always fight Sagat(tm)
35. B9A0-AF04 Fight M. Bison(tm)
36. DDA4-A404 + 6DA4-A764 Always fight on bonus stage 1
37. DDA7-AF04 + DDA7-A4A4 Always fight on bonus stage 2

FOR CODES 38 AND 39, ZANGIEF'S PILE DRIVER DOES LESS DAMAGE

38. 3CA4-DD67 + FEA4-DFD7 High throw and grab damage
39. 3CA4-DD67 + EEA4-DFD7 Minimum throw and grab damage
40. 503E-04DF_Player dies after getting hit by 2 blows
41. 60AC-AFD4_Both players start with 3/4 energy (1/4 damage)
42. 96AC-AFD4_Both players start with 1/2 energy (1/2 damage)
43. 4AAC-AFD4_Both players start with 1/4 energy (3/4 damage)
44. C2CC-A7DF_Round number does not advance (can't fight to a draw)
45. DF81-A704_1 draw ends fight in VS. battle
46. 893E-04DF_Most punches and kicks do no damage
47. DDAC-AFD4_Both players start with no energy (1 hit and you're dead)
48. DDAC-AF64_Player 1 starts with no energy (1 hit and he's dead)
49. 1C65-DF00_Players move faster
50. D965-DF00_Some special moves are faster
51. DD61-6DA9_Both players can do special moves in the air
52. 73A5-DF60_Dragon punch does not go as high
53. 2AA5-DF60_Dragon punch goes higher

54. DD84-DD01_Some special moves are easier to perform (Edmond Honda(tm): Sumo Head Butt(tm); Blanka(tm): Rolling Attack(tm); Guile(tm): Flash Kick(tm); Guile(tm): Sonic Boom(tm); Chun Li(tm): Whirlwind Kick(tm))

55. DFA0-DDA0 + ADA0-DFD0 No pause after throwing a Fireball
56. 6D25-A467 + 6F25-A4A7 Players can hit each other no matter where they are

57. DAB8-A761 Do special moves by just pressing buttons (may make Fireballs lower)

Note: You can customize codes 58 thru 78 to your liking by using
programming method #3 in the Game Genie(tm) codebook.

58. DDB8-ADF3 Fireballs are lower to the ground
59. 1DB8-ADF3 Fireballs are higher off the ground

60. DDE3-DF01 Fireballs, Sonic Booms and Yoga Fires(tm) always go to the right (thrown to the left, they go backwards)

61. EEB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are slower
62. EBB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are faster
63. EDB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are super fast
64. EEB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are slower
65. EBB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are faster
66. EDB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are super fast
67. EEBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are slower
68. EBBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are faster
69. EDBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are super fast
70. DDB1-D4F3 + EEB1-D7B3 Light Sumo Head Butts and Rolling Attacks are slower

71. DBB1-D4F3 + EBB1-D7B3 Light Sumo Head Butts and Rolling Attacks are faster

72. F9B1-D4F3 + EDB1-D7B3 Light Sumo Head Butts and Rolling Attacks are super fast

73. DDB1-D4B3 + EEB5-DDF3 Medium Sumo Head Butts and Rolling Attacks are slower

74. DCB1-D4B3 + E5B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are faster

75. F1B1-D4B3 + 33B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are super fast

76. DDB1-D7F3 + EEB5-DDB3 Hard Sumo Head Butts and Rolling Attacks are slower

77. D8B1-D7F3 + E9B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are faster

78. F5B1-D7F3 + 32B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are super fast

79. 6DA4-6707 Most special moves disabled (computer can still do them, Zangief(tm) can still do Spinning Clothesline(tm))

80. CB61-07A4 Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames(tm)

81. 1868-0D6C No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible

Thursday, August 13, 2009

Star Trek: The Next Generation

Away Team Codes
1. DD81-47DB + DD88-4DDB Medical packs aren't used up
2. DF2A-1DD7 Start each away mission with 1 medical pack
3. D42A-1DD7 Start each away mission with 2 medical packs
4. D02A-1DD7 Start each away mission with 4 medical packs (only 3 shown)
5. D92A-1DD7 Start each away mission with 5 medical packs (only 3 shown)
6. DDAF-446C Phaser power doesn't go down
7. F62A-1467 Start away missions with phasers at 1/2 power
8. 402A-1467 Start away missions with phasers at 3/4 power
9. DA2A-1467 Start away missions with phasers at 1/4 power
10. 6D86-4FAB Medical packs heal more
11. D486-44DB Medical packs heal twice as much
12. D786-44DB Medical packs heal completely
13. 8EA4-4FD6 Crew members are immune to enemy fire

Space Combat Codes
14. DFB2-1DF7 Forward torpedoes reload much faster
15. D4B2-1DF7 Forward torpedoes reload faster
16. DFB8-1FF7 Aft torpedoes reload much faster
17. D4B8-1FF7 Aft torpedoes reload faster
18. C26C-3FFD Forward torpedoes don't require recharging
19. C267-342D Aft torpedoes don't require recharging
20. D6B4-1F27 Enemy shields regenerate at half speed
21. D0B4-1F27 Enemy shields regenerate at 1/4 speed
22. DDB4-1F27 Enemy shields don't regenerate
23. F6B4-1F27 Enemy shields regenerate faster
24. 3C6A-14FF Forward phasers never lose power
25. C2B3-4DB7 Forward phasers don't recharge
26. 3C69-17BF Aft phasers never lose power
27. C2BE-44F7 Aft phasers don't recharge
28. D764-1D24 Torpedoes do half damage
29. D064-1D24 Torpedoes do less damage
30. D564-1D24 Torpedoes do slightly more damage
31. D664-1D24 Torpedoes do more damage
32. DB64-1D24 Torpedoes do much more damage
33. DA64-1D24 Torpedoes do double damage

Wednesday, August 12, 2009

Spindizzy Worlds

1. D46F-6FDD Faster G.E.R.A.L.D.(tm)
2. D0BD-64DF Slower timer
3. 4D6C-DFD7 More fuel lost from falling off landscape
4. D96C-DFD7 Less fuel lost from falling off landscape
5. DD6C-DFD7 Almost zero fuel lost from falling off landscape
6. 4AEC-DDA4 Don't lose fuel from anything!

Tuesday, August 11, 2009

Spider-Man And The X-Men In Arcade's Revenge

1. DD68-646D Start with 1 life instead of 3
2. D068-646D Start with 5 lives
3. D168-646D Start with 7 lives
4. DB68-646D Start with 10 lives
5. FB68-646D Start with 26 lives
6. 7468-646D Start with 51 lives
7. 1768-646D Start with 100 lives
8. C266-D51D Spider-Man (tm) has infinite lives
9. C26D-090A Gambit (tm) has infinite lives
10. C2C2-D767 Wolverine (tm), Cyclops (tm) and Storm (tm) have infinite lives
11. C261-A044 Spider-Man is invincible after getting hit (blinks)
12. CB69-0937 + E669-0147 Spider-Man jumps higher (if you jump too high in some places you die)
13. DDCB-6144 Protects Spider-Man from most hits (lose no energy)
14. C2CC-A917 Protects Spider-Man from ground hazard (looks like silver weeds)

Monday, August 10, 2009

Spawn

1. FDB0-E4DB Start with 1/4 energy
2. 4CB0-E4DB Start with 1/2 energy
3. 73B0-E4DB Start with 3/4 energy
4. C208-87D1 Infinite energy
5. C203-84D1 Get hit and become invincible
6. FDDB-5FB9 Don't flash after getting hit
7. 3C03-8F61 Almost invincible
8. C2F4-7FD1 Falling doesn't use any life points
9. C27D-8701 Special moves don't use any life points
10. D6D7-8F20 Some bullets do 2x damage
11. DDD7-8F20 Some bullets do no damage
12. EED7-8F20 Some bullets kill you
13. DB78-84B0 Some enemy punches electrocute you
14. DD78-84B0 Some enemy punches do no damage
15. EE78-84B0 Some enemy punches kill you
16. DBB0-EFA3 + DBCF-8763 Guys with pipes do 2x damage
17. DDB0-EFA3 + DDCF-8763 Guys with pipes do no damage
18. EEB0-EFA3 + EECF-8763 Guys with pipes kill
19. DB4B-7DF1 + DB43-E4F9 Flaming bottles do 2x damage
20. DD4B-7DF1 + DD43-E4F9 Flaming bottles do no damage
21. EE4B-7DF1 + EE43-E4F9 Flaming bottles kill

Sunday, August 9, 2009

Space Megaforce

1. DDC9-DD06 Start with 0 bombs instead of 3
2. D5C9-DD06 Start with 7 bombs
3. FDC9-DD06 Start with 10 bombs
4. 49C9-DD06 Start with 25 bombs
5. 9DC9-DD06 Start with 50 bombs
6. BBC9-DD06 Start with 99 bombs
7. DD65-AFAB Infinite bombs
8. DFBE-A4A8 Start with 2 ships
9. D5BE-A4A8 Start with 8 ships
10. FDBE-A4A8 Start with 11 ships
11. 49BE-A4A8 Start with 26 ships
12. 9DBE-A4A8 Start with 51 ships
13. 59BE-A4A8 Start with 76 ships
14. BBBE-A4A8 Start with 100 ships
15. DD6D-07AC Infinite ships
16. DDCE-D4D6 Each bomb capsule worth 0
17. D4CE-D4D6 Each bomb capsule worth 2
18. D0CE-D4D6 Each bomb capsule worth 4
19. D1CE-D4D6 Each bomb capsule worth 6

20. CB68-D4AC + D168-D7DC Protection against enemy hits, and weapon level goes to 2 when hit

21. CB68-D4AC + D168-D7DC + D16A-D4DC Protection against enemy hits, and weapon level goes to 6 when hit

22. CB6A-0D0D + D46A-0D6D Start in area 2
23. CB6A-0D0D + D76A-0D6D Start in area 3
24. CB6A-0D0D + D06A-0D6D Start in area 4
25. CB6A-0D0D + D96A-0D6D Start in area 5
26. CB6A-0D0D + D16A-0D6D Start in area 6
27. CB6A-0D0D + D56A-0D6D Start in area 7
28. CB6A-0D0D + D66A-0D6D Start in area 8
29. CB6A-0D0D + DB6A-0D6D Start in area 9
30. CB6A-0D0D + DC6A-0D6D Start in area 10
31. CB6A-0D0D + D86A-0D6D Start in area 11
32. CB6A-0D0D + DA6A-0D6D Start in area 12
33. CBC4-0F06 + DDC4-0F66 All weapon capsules give you weapon type 1
34. CBC4-0F06 + DFC4-0F66 All weapon capsules give you weapon type 2
35. CBC4-0F06 + D4C4-0F66 All weapon capsules give you weapon type 3
36. CBC4-0F06 + D7C4-0F66 All weapon capsules give you weapon type 4
37. CBC4-0F06 + D0C4-0F66 All weapon capsules give you weapon type 5
38. CBC4-0F06 + D9C4-0F66 All weapon capsules give you weapon type 6
39. 828E-AF6B Power shots (weapon type 6) last until you pick up another weapon or get hit (Normally, they last only for a couple of seconds)

Saturday, August 8, 2009

Sonic Blastman

1. D76B-D46D Start with 11 lives
2. DDA5-6F60 Infinite lives
3. DDAD-ADDF Start with 0 dynamite punches
4. D9AD-ADDF Start with 5 dynamite punches
5. D5AD-ADDF Start with 7 dynamite punches
6. DBAD-ADDF Start with 9 dynamite punches
7. C2C3-0464 Infinite dynamite punches
8. 7AB9-0DD7 Start with 3/4 energy
9. 46B9-0DD7 Start with 1/2 energy
10. F0B9-0DD7 Start with 1/4 energy
11. 7AB5-A407 Continue with 3/4 energy
12. 46B5-A407 Continue with 1/2 energy
13. F0B5-A407 Continue with 1/4 energy
14. C2A9-04AD Protection against most enemy hits
15. C2C3-0DAD Protection against repeated hits on the head when an enemy is holding you
16. C2AC-A4A4 Infinite credits
17. C2A9-0F6F Super glove worth nothing
18. DDA4-070F Hamburger worth nothing
19. 9DA4-070F Hamburger restores energy fully
20. DDAF-040F Apple worth nothing
21. 9DAF-040F Apple restores energy fully
22. 33BC-0F0F Start on Stage 2
23. CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D4BC-0DAF Start on stage 3
24. CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D7BC-0DAF Start on stage 4
25. CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D0BC-0DAF Start on stage 5

Friday, August 7, 2009

SimCity

Note:
A Game Genie cartridge is required to use the codes featured below. The codes may also be used with a Pro Action Replay cartridge through a conversion utility.

North American version
1. DD67-DFAA Faster time
2. DE67-DFAA Slower time
3. 86AB-6D02 + D8AB-6D62 Start easy game with $3,000
4. 0DA8-6D02 + BAAB-6D62 Start easy game with $40,000
5. 1DAB-6D02 + 3CAB-6D62 Start easy game with $60,000
6. C28A-AD61 Money usually does not decrease
7. E28A-AD61 Unlimited money (Ignore money display.)

Pro Action Replay Codes
Note:
Since the Pro Action Replay cartridge has the capability to write to memory addresses outside of the Game Genie's range, the following codes may only be enabled with that device. It is not possible to convert them for use on the Game Genie.
Insert the following codes and the item will appear in the first box in the Special panel.

8. 7E03-F501 My House
9. 7E03-F502 Bank
10. 7E03-F503 Fun Fair
11. 7E03-F504 Zoo
12. 7E03-F505 Casino
13. 7E03-F506 Land Fill
14. 7E03-F507 Police Station
15. 7E03-F508 Fire Station
16. 7E03-F509 Fountain
17. 7E03-F50A Mario Monument
18. 7E03-F50B Expo
19. 7E03-F50C Wind Mill
20. 7E03-F50D Library
21. 7E03-F50E Large Park
22. 7E03-F50F Train Station
23. 7E03-F501 + 7E03-F502 Villa house bonus gift
24. 7E03-F503 Park bonus gift
25. 7E03-F504 Zoo bonus gift
26. 7E03-F505 Casino bonus gift:
27. 7E03-FF50 No bonus gift:
28. 7E0B-F9EB $49,000 in all games:
29. C28A-AD61 Money doesn't decrease for most types of spending
30. DD67-DFAA Time goes faster
31. DE67-DFAA Time goes slower
32. 0DAB-6D02 + BAAB-6D62 Start easy game with $40,000
33. 1DAB-6D02 + 3CAB-6D62 Start easy game with $60,000
34. 86AB-6D02 + D8AB-6D62 Start easy game with $3,000

Thursday, August 6, 2009

Shaq Fu

CODES 1 THRU 6 MAY CAUSE SLIGHT GRAPHIC ERRORS IN CHARACTER
SELECTION SCREEN
1. DDA6-5D07 Start with no continues
2. DFA6-5D07 Start with 1 continues
3. D9A6-5D07 Start with 5 continues
4. DBA6-5D07 Start with 9 continues
5. DEA6-5D07 Start with 15 continues
6. C269-EF0D Infinite continues in duel mode
7. DDB6-57AF + DDB3-746F Blood

Wednesday, August 5, 2009

Shadowrun

1. D4BE-4DA4 Start with computer, firearms skills at level 2
2. D7BE-4DA4 Start with computer, firearms skills at level 3
3. D0BE-4DA4 Start with computer, firearms skills at level 4
4. D9BE-4DA4 Start with computer, firearms skills at level 5
5. D1BE-4DA4 Start with computer, firearms skills at level 6
6. 6DAE-4FA7 + FFAE-44D7 Everything is free

7. CEEF-4DDD Don't subtract karma for spells/skills (must have enough to advance)

8. CE6D-47A4 Don't subtract karma for shooting people--ignore message saying you lost karma

9. 8E69-3DA4 Don't subtract spell points (works for all spell casters). note: casting spells you aren't allowed to raises your spell points.

10. D4BC-4404 Start with 2 strength and charisma
11. D0BC-4404 Start with 4 strength and charisma
12. D9BC-4404 Start with 5 strength and charisma
13. D1BC-4404 Start with 6 strength and charisma

CAUTION: NEVER GO OVER 250 STAMINA! THE GAME WILL FREEZE
14. 74B8-4DA4 Start with 50 stamina
15. 10B8-4DA4 Start with 100 stamina
16. F0E1-1FDD Going up 1 body point adds 20 stamina instead of 10
17. F3E1-1FDD Going up 1 body point adds 30 stamina instead of 10

CODES 18 THRU 48 ARE ONE-TIME-USE CODES THAT MODIFY ONLY A
SAVED GAME. ENTER A 5-PART CODE, LOAD YOUR SAVED GAME, THEN
RE-SAVE. THE CODE DOESN'T NEED TO BE USED ANYMORE. REPEAT
WITH OTHER 5-PART CODES IF DESIRED

18. DFBC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Add 65,000 nuyen(tm) (if less than 65,000)

19. D4BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Add about 131,000 nuyen (if less than 65,000)

20. D6BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Add about 524,000 nuyen (if less than 65,000)

21. 10BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set stamina to 100

22. A6BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set stamina to 200

23. DCBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set magic total possible to 10 (and spell points to 100)

24. F0BC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set total possible magic to 20 (and spell points to 200)

25. FBBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set total possible magic to 25 (and spell points to 250)

26. D1BC-17AF + E2B8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set strength to 6

27. D1BC-17AF + EEB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set charisma to 6

28. 9DBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set karma to 10 (if karma is less than 32)

29. CDBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set karma to 20 (if karma is less than 32)

30. EEBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Set karma to 31 (if karma is less than 32)

31. DFBC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Add 32 karma (if karma is less than 32)

32. D4BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Add 64 karma (if karma is less than 32)

33. D7BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Add 96 karma (if karma is less than 32)

34. D1BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Add 192 karma (if karma is less than 32)

FOR CODES 35 THRU 40, YOUR MAGIC LEVEL MUST BE AT LEAST 1 TO
USE SPELLS

35. D1BC-17AF + D5B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn powerball spell, level 6

36. D1BC-17AF + D6B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn heal spell, level 6

37. D1BC-17AF + DBB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn invisibility spell, level 6

38. D1BC-17AF + DCB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn armor spell, level 6

39. D1BC-17AF + D8B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn summon spirit spell, level 6

40. D1BC-17AF + DAB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn freeze spell, level 6

41. D9BC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn firearms skill, level 5

42. DCBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn firearms skill, level 10

43. DEBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn firearms skill, level 15

44. D1BC-17AF + D0B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn computer skill, level 6

45. D1BC-17AF + D9B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn leadership skill, level 6

46. D1BC-17AF + D7B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn armed combat skill, level 6

47. D1BC-17AF + D4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn unarmed combat skill, level 6

48. D1BC-17AF + D1B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF
Learn negotiation skill, level 6

Tuesday, August 4, 2009

Secret Of Mana

1. EE28-EDAF Start new game with 255 GP
2. 6D28-EFDF Start new game with 32,768 GP
3. EE28-EFDF Start new game with 65,280 GP
4. 6F09-8707 Start new game at Level 16

FOR CODES 5 THRU 9, YOU CAN'T SAVE THE HIGHER LEVEL ATTRIBUTES

5. 9C06-81AD Strength for level 16 is 90
6. 9C06-85DD Agility for level 16 is 90
7. 9C06-850D Constitution for level 16 is 90
8. 9C06-856D Intelligence for level 16 is 90
9. 9C06-85AD Wisdom for level 16 is 90
10. EE6B-8738 Chest in elder's basement in Potos(tm) gives you 65360 GP
11. C274-8764 + C277-8DA4 Staying at the inn in Potos is free if you have enough money
12. CE5F-5767 Items in the shop at Potos are free if you have enough money
13. DDEB-E544 Candy costs nothing
14. DDE3-E044 Overalls costs nothing
15. DDE8-E9C4 Bandanna costs nothing
16. DDEC-E9C4 Cup of wishes costs nothing
17. DDEC-E944 Medical herb costs nothing
18. DDE7-7047 Wristband costs nothing
19. DDE8-E144 Hair ribbon costs nothing
20. DDE8-E1C4 Rabite cap costs nothing
21. DDEC-E0C4 + DDEC-E034 Faerie walnut costs nothing
22. DDEC-E044 Royal jam costs nothing
23. DDEB-E5C4 Chocolate costs nothing
24. DDAB-E715 Staying at Neko's(tm) costs nothing instead of 30
26. 8208-776D Protection from most hits--SWITCH OFF TO KILL ENEMIES

Monday, August 3, 2009

Secret Of Evermore

1. C2A0-CD5A + 826B-41DF + D261-400F Everyone is invincible
2. 95B9-34ED Start with 99 attack points
3. EEB9-34ED Start with a lot of attack points
4. 17B5-C75D Start with 99 defense points
5. EEB5-C75D Start with a lot of defense points
6. 17B7-445F Start with 99 magic defense points
7. EEB7-445F Start with a lot of magic defense points
8. 7464-CFE7 Start with 50 evade % points
9. 1764-CFE7 Start with 99 evade % points
10. 746D-3F57 Start with 50 hit % points
11. 176D-3F57 Start with 99 hit % points
12. 1786-CFEB + 17BB-17ED Start with 99 HP
13. EE86-CFEB + EEBB-17ED Start with 255 HP
14. 17BF-1FEF Your dog starts with 99 HP
15. EEBF-1FEF Your dog starts with 255 HP

Sunday, August 2, 2009

Saturday Night Slammasters

1. DDC1-CF6F Stingray becomes Biff
2. DFC1-CF6F Stingray becomes Gunloc
3. D4C1-CF6F Stingray becomes Oni
4. D7C1-CF6F Stingray becomes Titan
5. D9C1-CF6F Stingray becomes Haggar
6. D1C1-CF6F Stingray becomes Grater
7. D5C1-CF6F Stingray becomes Rasta
8. D6C1-CF6F Stingray becomes Jumbo
9. DBC1-CF6F Stingray becomes Scorpion
10. DFC1-CD6F Biff becomes Gunloc
11. D4C1-CD6F Biff becomes Oni
12. D7C1-CD6F Biff becomes Titan
13. D0C1-CD6F Biff becomes Stingray
14. D9C1-CD6F Biff becomes Haggar
15. D1C1-CD6F Biff becomes Grater
16. D5C1-CD6F Biff becomes Rasta
17. D6C1-CD6F Biff becomes Jumbo
18. DBC1-CD6F Biff becomes Scorpion
19. D3DB-5D01 14-second count outside ring
20. DCDB-5D01 10-second count outside ring
21. DBD6-5DD1 9-second count for pin
22. D1D6-5DD1 6-second count for pin
23. DFD6-5DD1 1-second count for pin
24. F31F-8F0D Faster timer
25. 1D1F-8F0D Slower timer
26. D12D-5765 + EB2F-5F05 Stingray has faster jalepeno comet
27. 0C83-17D7 + D78E-1F67 Quicker 'pattycake slap' for Grater
28. 0C83-1FA7 + D78E-1D07 Quicker 'sonic fist' for Gunloc
29. 0C83-1F67 + D78E-1D07 Quicker 'sonic fist' for Biff
30. 0C83-1707 + D48E-1FA7 Quicker 'jungle fever' for Rasta

Saturday, August 1, 2009

Samurai Shodown

1. 0D94-7401 Start with 1/2 energy
2. 4D94-7401 Start with 1/4 energy
3. 4F53-74A4 Start with 33 sec. on timer
4. DFE1-876D One hit will max out a character's pow meter