- DF8D-CDA7 Each round is 1 minute
- D48D-CDA7 Each round is 2 minutes
- D08D-CDA7 Each round is 4 minutes - IGNORE GAME TIMER
- D98D-CDA7 Each round is 5 minutes - IGNORE GAME TIMER
- D18D-CDA7 Each round is 6 minutes - IGNORE GAME TIMER
- C2BA-A7A7 Infinite time per round (must get knockout)-- MAY HAVE TO TURN OFF EFFECTS UNTIL AFTER RING ANNOUNCEMENTS
- 338F-C7A4 Start on round 5
- A38F-C7A4 Start on round 12
- DD87-C4D4 Both fighters start with no super punches
- D487-C4D4 Both fighters start with 2 super punches
- D787-C4D4 Both fighters start with 3 super punches
- C26D-3F05 Infinite super punches for player 1
- C260-C4A9 Infinite super punches for player 2 or computer
FOR THE FOLLOWING CODES, IGNORE THE PUNCH METER GRAPHICS
- 6DEE-CF4E Create a stronger left jab
- 6DEE-CFCE Create a stronger left hook body
- 6DEE-C44E Create a stronger left hook head
- 6DEE-C4CE Create a stronger left uppercut
- 6DEE-C74E Create a stronger right cross body
- 6DEE-C7CE Create a stronger right cross head
- 6DED-3D4E Create a stronger right uppercut
- DD2B-17D9 + C229-C4D9 Infinite strength beads
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