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Saturday, April 11, 2009

Cybernator

1. D4BD-176F Start on level 3.1
2. D7BD-176F Start on level 3.2
3. D0BD-176F Start on level 3.3
4. D9BD-176F Start on level 4.1
5. D1BD-176F Start on level 4.2
6. D5BD-176F Start on level 5.1
7. D6BD-176F Start on level 5.2
8. DBBD-176F Start on level 6.1
9. FDBD-176F Start on level 7.3
10. FFBD-176F Start on level 7.4
11. F4BD-176F View the failed ending
12. F7BD-176F View the successful ending
13. 62BF-17AF Start with lasers
14. 62BF-17DF Start with homing missiles
15. 62B4-1D6F Start with napalm
16. D4BF-1FDF Weapons start at level 2
17. D7BF-1FDF Weapons start at level 3
18. DFB1-17AF Start with 2 credits
19. D9B1-17AF Start with 6 credits
20. DBB1-17AF Start with 10 credits
21. C234-4FDD Infinite credits
22. D461-4D62 Only 2 P's needed for level 2 vulcan
23. D061-4FD2 Only 4 P's needed for level 3 vulcan
24. D761-4462 Only 3 P's needed for level 3 laser
25. D765-4DD2 Only 3 P's needed for level 3 missile
26. D465-4FD2 Only 2 P's needed for level 2 napalm
27. D065-4F62 Only 4 P's needed for level 3 napalm
28. D465-4462 Only 2 P's needed for level 2 punch
29. D765-47D2 Only 3 P's needed for level 3 punch
30. 82C9-470C + 82C7-4FDC Protection against some hazards
31. DD3F-1406 Energy chip worth nothing
32. CD3F-1406 Energy chip worth more

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