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Sunday, April 19, 2009

Donkey Kong Country 2

THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T WORK
ON YOUR GAME, THEN TRY THE SECOND CODE

NOTE: BE SURE YOU ENTER THE CODES CORRECTLY, ESPECIALLY THE MASTER
CODE

1. E6EE-A7D7 + 6DAF-12EB + 6D8D-C33E/ MASTER CODE-MUST BE
E6EE-A7D7 + 6DA4-1A8B + 6D8F-C33E ENTERED
2. C2A1-CE5B/C2A5-C37B Infinite lives
3. D465-3D67/D46C-3D07 Start with 3 lives
4. DB65-3D67/DB6C-3D07 Start with 10 lives
5. F665-3D67/F66C-3D07 Start with 25 lives
6. 7F65-3D67/7F6C-3D07 Start with 50 lives
7. 1765-3D67/176C-3D07 Start with 99 lives

8. D4A1-437C/D4A5-4AEC Getting 100 bananas gives you 2 extra
lives

9. D9A1-437C/D9A5-4AEC Getting 100 bananas gives you 5 extra
lives

10. EEC2-1A1D/EECC-CA4D When your last Kong is hit, the other
one returns.

11. DD6C-C7D4/DD62-C4A4 Pressing Select while paused exits any
level, not just completed ones

12. 626D-4EBD Start with more Kong Family Coins
13. C2B9-13B7/C2B1-13F7 Kong Family Coins don't get used up
14. 626D-432D Start a new game with more Kremcoins
15. C2B9-1297/C2B1-1A27 Kremcoins don't get used up
16. EDD0-735A Mega-jump for Diddy
17. E7D0-735A Super-jump for Diddy
18. E1D0-735A Diddy jumps higher
19. EBD0-735A Diddy doesn't jump as high
20. ECD0-735A Diddy jumps much lower
21. EDD7-5AEA Mega-jump for Dixie
22. E7D7-5AEA Super-jump for Dixie
23. E5D7-5AEA Dixie jumps higher
24. EBD7-5AEA Dixie doesn't jump as high
25. ECD7-5AEA Dixie jumps much lower
26. EFDD-535A Mega-jump for Rambi with Diddy riding
27. E7DD-535A Super-jump for Rambi with Diddy riding
28. E5DD-535A Rambi jumps higher with Diddy riding
29. ECDD-535A Rambi doesn't jump as high with Diddy riding

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