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Saturday, August 15, 2009

Street Fighter 2 Turbo

1. BDA3-176D Start with 90 seconds instead of 99
2. 5DA3-176D Start with 70 seconds
3. 9DA3-176D Start with 50 seconds
4. 7DA3-176D Start with 30 seconds
5. FDA3-176D Start with 10 seconds
6. 6091-E76D Start with 3/4 energy
7. 9691-E76D Start with 1/2 energy
8. 4A91-E76D Start with 1/4 energy
9. BBAE-1DDD 1st bonus round is 99 seconds instead of 40
10. 6DAE-1DDD 1st bonus round is 80 seconds
11. 1DAE-1DDD 1st bonus round is 60 seconds
12. 4DAE-1DDD 1st bonus round is 20 seconds
13. BBAE-1D6D 2nd bonus round is 99 seconds
14. 6DAE-1D6D 2nd bonus round is 80 seconds
15. 1DAE-1D6D 2nd bonus round is 60 seconds
16. 4DAE-1D6D 2nd bonus round is 20 seconds
17. DD05-7F04 Infinite time
18. DDF1-7D60 Some special moves can be performed in the air--DON'T DO VEGA(tm)'S WALL LEAP(tm)
19. 891F-84AD Most attacks do no damage (throws still work)
20. C734-7405 Throws do no damage
21. F034-7405 1st throws do more damage (if you have enough energy), others do less damage
22. DD3F-EFAD Players can walk through each other
23. DD18-570D 1st hit of any kind defeats opponent
24. DF04-5DAF Winner of 2nd round wins the battle
25. ADFC-E40D + F9FC-E46D Allows you to select up to 10 stars instead of 4 for Turbo mode
26. D071-E460 No charging required for special moves--EXCEPT BALROG(tm)'S TURN PUNCH POWER
27. DD75-8460 Hard special moves become light
28. D475-8461 Hard special moves become medium
29. D675-8462 Hard special moves become disabled
30. 8ED2-87A9 Invisible players
31. C933-7DA9 Most special moves go nowhere
32. C9B8-77A5 Fireballs go nowhere
33. D039-14AD Hard Hurricane Kicks(tm) go faster and farther--TO THE RIGHT ONLY

Ryu(tm) Codes
34. DF30-1DAD Ryu's hard Dragon Punch(tm) doesn't go as far
35. D630-1DAD Ryu's hard Dragon Punch goes farther
36. DF30-1D0D Ryu's medium Dragon Punch doesn't go as far
37. D630-1D0D Ryu's medium Dragon Punch goes farther
38. D637-17AD Ryu's light Dragon Punch goes farther
39. D526-1DAF Ryu jumps backward farther
40. E525-14AF Ryu jumps forward farther

Ken(tm) Codes
41. D52D-CDAF Ken jumps backward farther
42. E52E-14AF Ken jumps forward farther
43. DF30-17AD Ken's hard Dragon Punch doesn't go as far
44. D330-17AD Ken's hard Dragon Punch goes farther
45. DF30-170D Ken's medium Dragon Punch doesn't go as far
46. D830-170D Ken's medium Dragon Punch goes farther
47. D630-14AD Ken's light Dragon Punch goes farther

CODES 46 THRU 58: EXCEPT TIGER SHOTS(tm)
48. 3E31-37AD Hard projectiles go faster
49. EE31-37AD Hard projectiles go slower
50. 3E31-370D Medium projectiles go faster
51. EE31-370D Medium projectiles go slower
52. 3E31-34AD Light projectiles go faster
53. EE31-34AD Light projectiles go slower



Edmond Honda(tm) Codes
54. DE35-1FAD Edmond Honda's hard Sumo Head Butts(tm) are faster
55. DF35-1FAD Edmond Honda's hard Sumo Head Butts are slower
56. DE35-1F0D Edmond Honda's medium Sumo Head Butts are faster
57. DF35-1F0D Edmond Honda's medium Sumo Head Butts are slower
58. DE35-1DAD Edmond Honda's light Sumo Head Butts are faster
59. DF35-1DAD Edmond Honda's light Sumo Head Butts are slower
60. F436-1DDD Edmond Honda's hard Sumo Smashes(tm) are faster
61. F435-176D Edmond Honda's medium Sumo Smashes are faster
62. F435-17DD Edmond Honda's light Sumo Smashes are faster

Sagat(tm) Codes
63. D63B-C70D Sagat's hard Tiger Uppercut(tm) goes farther
64. D63B-C4AD Sagat's medium Tiger Uppercut goes farther
65. D63B-C40D Sagat's light Tiger Uppercut goes farther
66. D439-340D Sagat's high Tiger Shots(tm) are disabled--you can still do the move but no projectile comes out
67. D838-CF0D Sagat's hard Tiger Knee(tm) goes farther
68. D83C-C70D Sagat's medium Tiger Knee goes farther
69. D83C-CF0D Sagat's light Tiger Knee goes farther

Bison(tm) Codes
70. DF39-C40D M. Bison's hard Psycho Crusher(tm) goes slower
71. DC39-C40D M. Bison's hard Psycho Crusher goes faster
72. DF39-CFAD M. Bison's medium Psycho Crusher goes slower
73. DC39-CFAD M. Bison's medium Psycho Crusher goes faster
74. DF39-CF0D M. Bison's light Psycho Crusher goes slower
75. DC39-CF0D M. Bison's light Psycho Crusher goes faster

CODES 74 THRU 79: NOT IN NORMAL MODE
76. DF31-CD6D M. Bison's hard Scissor Kick(tm) goes slower
77. DC31-CD6D M. Bison's hard Scissor Kick goes faster
78. DF31-CDDD M. Bison's medium Scissor Kick goes slower
79. DC31-CDDD M. Bison's medium Scissor Kick goes faster
80. DF39-C76D M. Bison's light Scissor Kick goes slower
81. DC39-C76D M. Bison's light Scissor Kick goes faster

Balrog(tm) Codes
82. DF69-7DD1 Balrog's first Dash Punch(tm) goes slower
83. D869-7DD1 Balrog's first Dash Punch goes faster
84. D432-CF0D Balrog's first Turn Punch(tm) goes slower (& a little backward)
85. DC32-CF0D Balrog's first Turn Punch goes faster

Chun Li(tm) Codes
86. DC38-1F6D Chun Li's hard Whirlwind Kick goes farther
87. DF38-1FDD Chun Li's medium Whirlwind Kick doesn't go as far
88. DC38-1FDD Chun Li's medium Whirlwind Kick goes farther
89. DF38-1D6D Chun Li's light Whirlwind Kick doesn't go as far
90. DC38-1D6D Chun Li's light Whirlwind Kick goes farther



Blanka(tm) Codes
91. DF3B-14DD Blanka's hard Rolling Attack(tm) goes slower
92. DC3B-14DD Blanka's hard Rolling Attack goes faster
93. DF3B-1F6D Blanka's medium Rolling Attack goes slower
94. DC3B-1F6D Blanka's medium Rolling Attack goes faster
95. DF3B-1FDD Blanka's light Rolling Attack goes slower
96. DC3B-1FDD Blanka's light Rolling Attack goes faster
97. DF3C-1D0D Blanka's hard Vertical Rolling Attack(tm) doesn't go as far
98. DA3C-1D0D Blanka's hard Vertical Rolling Attack goes out farther
99. DF3B-17AD Blanka's medium Vertical Rolling Attack doesn't go as far
100. DA3B-17AD Blanka's medium Vertical Rolling Attack goes out farther
101. DF3B-170D Blanka's light Vertical Rolling Attack doesn't go as far
102. DA3B-170D Blanka's light Vertical Rolling Attack goes out farther

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