1.      BDA3-176D       Start with 90 seconds instead of 99
2.      5DA3-176D       Start with 70 seconds
3.      9DA3-176D       Start with 50 seconds
4.      7DA3-176D       Start with 30 seconds
5.      FDA3-176D       Start with 10 seconds
6.      6091-E76D       Start with 3/4 energy
7.      9691-E76D       Start with 1/2 energy
8.      4A91-E76D       Start with 1/4 energy
9.      BBAE-1DDD       1st bonus round is 99 seconds instead of 40
10.     6DAE-1DDD       1st bonus round is 80 seconds 
11.     1DAE-1DDD       1st bonus round is 60 seconds 
12.     4DAE-1DDD       1st bonus round is 20 seconds 
13.     BBAE-1D6D       2nd bonus round is 99 seconds
14.     6DAE-1D6D       2nd bonus round is 80 seconds 
15.     1DAE-1D6D       2nd bonus round is 60 seconds 
16.     4DAE-1D6D       2nd bonus round is 20 seconds 
17.     DD05-7F04       Infinite time
18.     DDF1-7D60       Some special moves can be performed in the air--DON'T DO VEGA(tm)'S WALL LEAP(tm)
19.     891F-84AD       Most attacks do no damage (throws still work)
20.     C734-7405       Throws do no damage
21.     F034-7405       1st throws do more damage (if you have enough energy), others do less damage
22.     DD3F-EFAD       Players can walk through each other
23.     DD18-570D       1st hit of any kind defeats opponent
24.     DF04-5DAF       Winner of 2nd round wins the battle
25.     ADFC-E40D + F9FC-E46D   Allows you to select up to 10 stars instead of 4 for Turbo mode
26.     D071-E460       No charging required for special moves--EXCEPT BALROG(tm)'S TURN PUNCH POWER
27.     DD75-8460       Hard special moves become light
28.     D475-8461       Hard special moves become medium
29.     D675-8462       Hard special moves become disabled
30.     8ED2-87A9       Invisible players
31.     C933-7DA9       Most special moves go nowhere
32.     C9B8-77A5       Fireballs go nowhere
33.     D039-14AD       Hard Hurricane Kicks(tm) go faster and farther--TO THE RIGHT ONLY
Ryu(tm) Codes
34.     DF30-1DAD       Ryu's hard Dragon Punch(tm) doesn't go as far
35.     D630-1DAD       Ryu's hard Dragon Punch goes farther
36.     DF30-1D0D       Ryu's medium Dragon Punch doesn't go as far
37.     D630-1D0D       Ryu's medium Dragon Punch goes farther
38.     D637-17AD       Ryu's light Dragon Punch goes farther
39.     D526-1DAF       Ryu jumps backward farther
40.     E525-14AF       Ryu jumps forward farther
Ken(tm) Codes
41.     D52D-CDAF       Ken jumps backward farther
42.     E52E-14AF       Ken jumps forward farther
43.     DF30-17AD       Ken's hard Dragon Punch doesn't go as far
44.     D330-17AD       Ken's hard Dragon Punch goes farther
45.     DF30-170D       Ken's medium Dragon Punch doesn't go as far
46.     D830-170D       Ken's medium Dragon Punch goes farther
47.     D630-14AD       Ken's light Dragon Punch goes farther
CODES 46 THRU 58: EXCEPT TIGER SHOTS(tm)
48.     3E31-37AD       Hard projectiles go faster
49.     EE31-37AD       Hard projectiles go slower
50.     3E31-370D       Medium projectiles go faster
51.     EE31-370D       Medium projectiles go slower
52.     3E31-34AD       Light projectiles go faster
53.     EE31-34AD       Light projectiles go slower
Edmond Honda(tm) Codes
54.     DE35-1FAD    Edmond Honda's hard Sumo Head Butts(tm) are faster
55.     DF35-1FAD    Edmond Honda's hard Sumo Head Butts are slower
56.     DE35-1F0D    Edmond Honda's medium Sumo Head Butts are faster
57.     DF35-1F0D    Edmond Honda's medium Sumo Head Butts are slower
58.     DE35-1DAD    Edmond Honda's light Sumo Head Butts are faster
59.     DF35-1DAD    Edmond Honda's light Sumo Head Butts are slower
60.     F436-1DDD    Edmond Honda's hard Sumo Smashes(tm) are faster
61.     F435-176D    Edmond Honda's medium Sumo Smashes are faster
62.     F435-17DD    Edmond Honda's light Sumo Smashes are faster
Sagat(tm) Codes
63.     D63B-C70D       Sagat's hard Tiger Uppercut(tm) goes farther
64.     D63B-C4AD       Sagat's medium Tiger Uppercut goes farther
65.     D63B-C40D       Sagat's light Tiger Uppercut goes farther
66.     D439-340D       Sagat's high Tiger Shots(tm) are disabled--you can still do the move but no projectile comes out
67.     D838-CF0D       Sagat's hard Tiger Knee(tm) goes farther
68.     D83C-C70D       Sagat's medium Tiger Knee goes farther
69.     D83C-CF0D       Sagat's light Tiger Knee goes farther
Bison(tm) Codes
70.     DF39-C40D       M. Bison's hard Psycho Crusher(tm) goes slower
71.     DC39-C40D       M. Bison's hard Psycho Crusher goes faster
72.     DF39-CFAD       M. Bison's medium Psycho Crusher goes slower
73.     DC39-CFAD       M. Bison's medium Psycho Crusher goes faster
74.     DF39-CF0D       M. Bison's light Psycho Crusher goes slower
75.     DC39-CF0D       M. Bison's light Psycho Crusher goes faster
CODES 74 THRU 79: NOT IN NORMAL MODE
76.     DF31-CD6D       M. Bison's hard Scissor Kick(tm) goes slower
77.     DC31-CD6D       M. Bison's hard Scissor Kick goes faster
78.     DF31-CDDD       M. Bison's medium Scissor Kick goes slower
79.     DC31-CDDD       M. Bison's medium Scissor Kick goes faster
80.     DF39-C76D       M. Bison's light Scissor Kick goes slower
81.     DC39-C76D       M. Bison's light Scissor Kick goes faster
Balrog(tm) Codes
82.     DF69-7DD1     Balrog's first Dash Punch(tm) goes slower
83.     D869-7DD1     Balrog's first Dash Punch goes faster
84.     D432-CF0D     Balrog's first Turn Punch(tm) goes slower (& a little backward)
85.     DC32-CF0D     Balrog's first Turn Punch goes faster
Chun Li(tm) Codes
86.     DC38-1F6D     Chun Li's hard Whirlwind Kick goes farther
87.     DF38-1FDD     Chun Li's medium Whirlwind Kick doesn't go as far
88.     DC38-1FDD     Chun Li's medium Whirlwind Kick goes farther
89.     DF38-1D6D     Chun Li's light Whirlwind Kick doesn't go as far
90.     DC38-1D6D     Chun Li's light Whirlwind Kick goes farther
Blanka(tm) Codes
91.     DF3B-14DD       Blanka's hard Rolling Attack(tm) goes slower
92.     DC3B-14DD       Blanka's hard Rolling Attack goes faster
93.     DF3B-1F6D       Blanka's medium Rolling Attack goes slower
94.     DC3B-1F6D       Blanka's medium Rolling Attack goes faster
95.     DF3B-1FDD       Blanka's light Rolling Attack goes slower
96.     DC3B-1FDD       Blanka's light Rolling Attack goes faster
97.     DF3C-1D0D       Blanka's hard Vertical Rolling Attack(tm) doesn't go as far
98.     DA3C-1D0D       Blanka's hard Vertical Rolling Attack goes out farther
99.     DF3B-17AD       Blanka's medium Vertical Rolling Attack doesn't go as far
100.    DA3B-17AD       Blanka's medium Vertical Rolling Attack goes out farther
101.    DF3B-170D       Blanka's light Vertical Rolling Attack doesn't go as far
102.    DA3B-170D       Blanka's light Vertical Rolling Attack goes out farther

 
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