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Sunday, September 20, 2009

Zombies Ate My Neighbors

1. DB66-4DD4 Start with 10 lives
2. D166-4DD4 Start with 7 lives
3. DD66-4DD4 Start with 1 life
4. 82AA-CF07 Infinite lives

USE CODES 5 THRU 8 WITH CODES 9 THRU 20 TO START WITH THE NUMBER IN CODES 5 THRU 8 OF THE ITEM IN CODES 9 THRU 20
5. DD6B-4DA4 Start with 50 shots in squirtgun
6. DD6B-4D64 Start with 100 shots in squirtgun
7. D96B-4DA4 Start with 550 shots in squirtgun
8. DB6B-4DA4 Start with 950 shots in squirtgun

FOR CODES 9 THRU 20, PRESS B OR Y TO GET THE SELECTED ITEM. START WITH FIRST AID KIT
9. 266B-4704 Start with soda pop cans Instead of squirtguns
10. 216B-4704 Start with bazookas
11. 2C6B-4704 Start with tomatoes
12. A36B-4704 Start with fire extinguishers
13. 2A6B-4704 Start with ice pops
14. 236B-4704 Start with "peppers"
15. 2D6B-4704 Start with martian bubble guns
16. 246B-4704 Start with weed-eaters
17. 206B-4704 Start with ancient artifacts
18. 3D6B-4704 Start with plates
19. 346B-4704 Start with silverware
20. 306B-4704 Start with footballs
21. DD30-1FA7 Infinite weapons
22. DB6B-4F04 Start with 9 first aid kits instead of 1

FOR CODES 23 THRU 29, PRESS B OR Y TO GET THE SELECTED ITEM
23. D36C-4DD4 Start with speed shoes instead if a first aid kit
24. FD6C-4DD4 Start with a monster potion
25. F46C-4DD4 Start with a ghost potion
26. F06C-4DD4 Start with a random potion
27. FA6C-4DD4 Start with a pandora's box
28. F36C-4DD4 Start with a skeleton key
29. 4D6C-4DD4 Start with a decoy
30. DD39-34D4 Infinite special items--except keys and random potions
31. DD3F-1DD4 Infinite keys once you have at least one
32. DBEC-4704 Package of 99 squirtgun shots worth 999
33. BBE8-44D4 Package of 20 Soda pop cans worth 99
34. BBE8-4464 Package of 20 tomatoes worth 99
35. BBE8-4FA4 Package of 5 bazookas worth 999
36. DBEF-1F04 Each first aid kit worth 9 on pick up
37. DBED-1FA4 Each key worth 9 on pick up
38. D965-4464 Start with 1/2 health
39. D921-1DD4 Continue with 1/2 health
40. 3C20-4D0D Infinite health

FOR CODES 41 AND 42, YOU DON'T GET THE BONUS FOR RESCUING ALL VICTIMS. IF ZOMBIES EAT 1 VICTIM, GAME IS OVER
41. DF63-14DF Only 1 victim to rescue per level
42. BAA1-44A4 Can advance to next level after getting 1 victim
43. D46E-1D0F Start on level 2
44. D76E-1D0F Start on level 3
45. D06E-1D0F Start on level 4
46. D96E-1D0F Start on level 5
47. D16E-1D0F Start on level 6
48. D56E-1D0F Start on level 7
49. D66E-1D0F Start on level 8
50. DB6E-1D0F Start on level 9
51. DC6E-1D0F Start on level 10
52. D86E-1D0F Start on level 11
53. DA6E-1D0F Start on level 12
54. D26E-1D0F Start on level 13
55. D36E-1D0F Start on level 14
56. DE6E-1D0F Start on level 15
57. FD6E-1D0F Start on level 16
58. FF6E-1D0F Start on level 17
59. F46E-1D0F Start on level 18
60. F76E-1D0F Start on level 19
61. F06E-1D0F Start on level 20
62. F96E-1D0F Start on level 21
63. F16E-1D0F Start on level 22
64. F56E-1D0F Start on level 23
65. F66E-1D0F Start on level 24
66. FB6E-1D0F Start on level 25
67. FC6E-1D0F Start on level 26
68. F86E-1D0F Start on level 27
69. FA6E-1D0F Start on level 28
70. F26E-1D0F Start on level 29
71. F36E-1D0F Start on level 30
72. FE6E-1D0F Start on level 31
73. 4D6E-1D0F Start on level 32
74. 4F6E-1D0F Start on level 33
75. 446E-1D0F Start on level 34
76. 476E-1D0F Start on level 35
77. 406E-1D0F Start on level 36
78. 496E-1D0F Start on level 37
79. 416E-1D0F Start on level 38
80. 456E-1D0F Start on level 39
81. 466E-1D0F Start on level 40
82. 4B6E-1D0F Start on level 41
83. 4C6E-1D0F Start on level 42
84. 486E-1D0F Start on level 43
85. 4A6E-1D0F Start on level 44
86. 426E-1D0F Start on level 45
87. 436E-1D0F Start on level 46
88. 4E6E-1D0F Start on level 47
89. 7D6E-1D0F Start on level 48
90. 746E-1D0F Start on bonus level Son of Dr. Tongue(tm)
91. 776E-1D0F Start on bonus level Day of the Tentacle(tm)
92. 706E-1D0F Start on bonus level Someplace Very Warm(tm)
93. 796E-1D0F Start on bonus level Curse of the Pharaohs(tm)
94. 716E-1D0F Start on bonus level Mushroom Men(tm)
95. 756E-1D0F Start on bonus level Cheerleaders vs the Monsters(tm)
96. 7F6E-1D0F Start on credit level Monsters Among Us(tm)

Saturday, September 19, 2009

Yoshi's Safari

WITH CODES 1 THRU 4, IF YOU DIE AT BOSS STAGE YOU WILL GET 2 MIN.
1. DFC9-4F82 1 minute for stage 1 instead of 4
2. DBC9-4F82 9 minutes for stage 1
3. DFC9-4472 1 minute for stage 2 instead of 4
4. DBC9-4472 9 minutes for stage 2
5. C2E9-47DE Infinite time
6. DF6B-1D60 + DF26-15DF Lose power more quickly
7. D96B-1D00 + D926-11AF Lose power more slowly
8. DF6C-1460 + DF2B-156F Gain power more quickly
9. 4D6C-1400 + 4D2B-150F Gain power more slowly
10. DD6B-1D00 + DD26-11AF Infinite power
11. DBEF-1D6E 1-up with every coin after you get 10

WITH CODES 12 AND 13, AFTER 30 YOU START WITH 10
12. F3EF-1D6E 1-up with every coin after you get 30
13. 14EF-1D6E 1-up with every coin after you get 99
14. DD67-1D50 Start with 1 life
15. D067-1D50 Start with 5 lives
16. DB67-1D50 Start with 10 lives
17. C228-376D Infinite lives
18. C221-116D + C283-4FAE Almost infinite health
19. C28F-3D02 Don't lose coins when you miss a jump

Friday, September 18, 2009

Yoshi's Cookie

1. 6D8F-DF3B In Action mode, passing a stage advances to the next round

2. D48D-AD36 Immediately complete current Action level whenever effects switch is turned on (keep switch off to play)

3. 14C6-0436 All 99 Action rounds available without the secret code

4. DF86-A71C In VS mode, only 1 win is required instead of 3--player 2 always wins the set (2-player only)

5. C2A0-DF48 In VS mode, the fuses don't count down

6. D685-A766 + DD86-AF66 In VS mode, play against tougher opponents without the secret code

7. DD3C-6738 In Puzzle mode, passing a stage advances to the next round

8. C2EA-671B Unlimited moves in puzzle mode (turn effects switch off to use up moves if the level becomes impossible)

Thursday, September 17, 2009

WWF Super Wrestlemania

1. 4DD0-7D0A + 4DD2-740A Everyone starts with 1/4 energy
2. OED0-7D0A + 0ED2-740A Everyone starts with 1/2 energy
3. 56D0-7D0A + 56D2-740A Everyone starts with 3/4 energy
4. C9D2-8FDA Do mega damage and don't die
5. 3CF0-7B91 Infinite time
6. 4DDF-7D6A Opponent starts with 1/4 energy
7. 0EDF-7D6A Opponent starts with 1/2 energy
8. 56DF-7D6A Opponent starts with 3/4 energy
9. CBF0-84DE + 6DF0-84AE Combo meter is at max

Wednesday, September 16, 2009

WWF Raw

1. D7ED-1C7D Start withhalf energy
2. C231-36E3 Nobody gets hurt
3. C2E3-C653 No out of ring timer

Tuesday, September 15, 2009

World Heroes

1. D509-8F04 Player 2 wins a draw
2. D409-8F04 Player 1 wins a draw
3. 4008-8FAF Infinite energy--player 1
4. CD07-84AF Slow timer down by half
5. 5349-87D4 Player 1 starts with more energy
6. 7D49-87D4 Player 1 starts with 1/2 energy
7. DF49-87D4 Player 1 starts with very little energy
8. 534A-8F64 Player 2/CPU starts with more energy
9. 7D4A-8F64 Player 2/CPU starts with half energy
10. DF4A-8F64 Player 2/CPU starts with very little energy
11. 7B86-84A4 Player 1 always wins
12. FB0C-7D64 + DD0B-77A4 3 hits to win round for either player
13. 7F0C-7D64 + DD0B-77A4 2 hits to win round for either player
14. 1F0C-7D64 + DD0B-77A4 1 hit to win (sudden death)-- either player)

Monday, September 14, 2009

Wing Commander

1. 7ABC-3713 Increase front shield on Hornet
2. 7AB4-4D1E Increase rear shield on Hornet
3. 0DBB-4F1E Increase front armor on Hornet
4. 0DBD-141E Increase rear armor on Hornet
5. 0DBE-1D1E Increase left side armor on Hornet
6. 0DB5-171E Increase right side armor on Hornet
7. 17B8-3D13 Increase front shield on Scimitar
8. 17B4-4F1E Increase rear shield on Scimitar
9. 17BB-441E Increase front armor on Scimitar
10. 17BD-171E Increase rear armor on Scimitar
11. 17BE-1F1E Increase left side armor on Scimitar
12. 17B6-1D1E Increase right side armor on Scimitar
13. EEBC-37C3 Mega front shields on Hornet
14. EEB4-4DCE Mega rear shields on Hornet
15. 99B8-3DC3 Mega front shields on Scimitar
16. 99B4-4FCE Mega rear shields on Scimitar

Sunday, September 13, 2009

We're Back: A Dinosaur's Story

1 FEB1-C14C Super jump
2 4EB1-C14C Mega jump
3 DB8B-C030 9 lives
4 D18B-C030 6 lives
5 DF8B-C030 1 life
6 C2B2-C54B Infinite energy
7 C265-41CB Infinite lives
8 D48B-C110 + D466-49CC Start with less energy
9 D76D-111C Less grain to get for tail swipe
10 DB6D-103C Less grain to get for stomp

FOR CODES 11 THRU 14, DINOSAURS ONLY LAST THE ROUND IN WHICH YOU PICK THEM UP OR UNTIL YOU DIE
11 C2C6-C148 Infinite vorb when picked up
12 C2C1-301B Infinite elsa when picked up
13 C2C5-4038 Infinite dweebs when picked up
14 C2C1-194C Infinite woog when picked up
15 CB85-1530 + D486-1040 + DD86-1010 Start on 'Manhattan - zone 2'
16 CB85-1530 + D786-1040 + DD86-1010 Start on 'the subway'
17 CB85-1530 + D086-1040 + DD86-1010 Start on 'crazy crane'
18 CB85-1530 + D186-1040 + DD86-1010 Start on 'construction in the city'
19 CB85-1530 + D586-1040 + DD86-1010 Start on 'thanksgiving - zone 1'
20 CB85-1530 + D686-1040 + DD86-1010 Start on 'thanksgiving - zone 2'
21 CB85-1530 + DB86-1040 + DD86-1010 Start on 'balloon blow-out'
22 CB85-1530 + D886-1040 + DD86-1010 Start on 'central park - zone 1'
23 CB85-1530 + DA86-1040 + DD86-1010 Start on 'central park - zone 2'
24 CB85-1530 + D286-1040 + DD86-1010 Start on 'the zoo'
25 CB85-1530 + D386-1040 + DD86-1010 Start on 'prehistoric panic'
26 CB85-1530 + FD86-1040 + DD86-1010 Start on 'outside the circus'
27 CB85-1530 + FF86-1040 + DD86-1010 Start on 'circus – zone 1'
28 CB85-1530 + F486-1040 + DD86-1010 Start on 'circus – zone 2'
29 CB85-1530 + F786-1040 + DD86-1010 Start on 'jack in the box'
30 CB85-1530 + F986-1040 + DD86-1010 Start on 'empire state building'
31 CB85-1530 + F186-1040 + DD86-1010 Start on 'spaceship - zone 1'
32 CB85-1530 + F586-1040 + DD86-1010 Start on 'spaceship - zone 2'

Saturday, September 12, 2009

Wayne's World

1. DFAA-A764 Start with 1 life
2. D7AA-A764 Start with 3 lives
3. D5AA-A764 Start with 7 lives
4. DBAA-A764 Start with 9 lives
5. C28F-0704 Infinite lives
6. DF87-0764 Start with 1 Worthiness(tm) point
7. D787-0764 Start with 3 Worthiness points
8. D587-0764 Start with 7 Worthiness points
9. DB87-0764 Start with 9 Worthiness points
10. C2BC-D728 Infinite Worthiness
11. C2B5-04BC Worthiness item worth nothing on pick-up
12. C2B0-04BC Schwing(tm) item worth nothing on pick-up
13. C269-0DBB Infinite Schwings if you have at least 1
14. EEB3-DF98 Invincibility lasts longer after getting hit
15. FDB3-DF98 Invincibility does not last as long after getting hit
16. 82BB-0FF8 Invincibility lasts forever after getting hit (Wayne(tm) blinks)
17. 6DBB-D428 Invincibility (Wayne doesn't blink)
18. DDBB-D4BC Amp power-up worth nothing on pick-up
19. D0BB-D4BC Amp power-up gives you Distortion-type chords
20. D4BB-D4BC Amp power-up gives you Mega-Amp-type chords
21. D7BB-D4BC Amp power-up gives you Chorus-type chords
22. D9BB-D4BC Amp power-up gives you Homer-type chords
23. DDBD-0DFC Distortion power-up worth nothing on pick-up
24. DFBD-0DFC Distortion power-up gives you Amp-type chords
25. D4BD-0DFC Distortion power-up gives you Mega-Amp-type chords
26. D7BD-0DFC Distortion power-up gives you Chorus-type-chords
27. D9BD-0DFC Distortion power-up gives you Homer-type-chords
28. C2BB-079C Heart item worth nothing

Friday, September 11, 2009

Vegas Stakes

1. DF81-A4D7 Player 1 starts with $488
2. DF8B-AF07 Player 2 starts with $488
3. DF8A-AD67 Player 3 starts with $488
4. DF83-A7A7 Player 4 starts with $488
5. D681-A4D7 Player 1 starts with $2280
6. D68B-AF07 Player 2 starts with $2280
7. D68A-AD67 Player 3 starts with $2280
8. D683-A7A7 Player 4 starts with $2280
9. 4181-A4D7 Player 1 starts with $9960
10. 418B-AF07 Player 2 starts with $9960
11. 418A-AD67 Player 3 starts with $9960
12. 4183-A7A7 Player 4 starts with $9960
13. D481-A707 Player 1 starts with $132,072 (highroller status)
14. D48B-A467 Player 2 starts with $132,072
15. D48A-AFA7 Player 3 starts with $132,072
16. D48E-AFD7 Player 4 starts with $132,072

CODES 17 THRU 19 MAY CAUSE GRAPHIC DISTORTION
17. DDA0-A4AD You only need $34,464 to get highroller status
18. DDA8-640D You only need $38,527 to win the game instead of $10 million
19. 0AA8-640D You only need $5,019,263 to win the game
20. DD87-04EC Player wins pushes in blackjack
21. DF87-04EC Dealer wins pushes in blackjack

Thursday, September 10, 2009

Tuff E Nuff

1. 6D65-14D4 Each round is 80 seconds
2. 1D65-14D4 Each round is 60 seconds
3. 0D65-14D4 Each round is 40 seconds
4. 4D65-14D4 Each round is 20 seconds
5. DDAE-CDA5 Allows you to select same player vs. same player in a 1-player vs. 2-player game (must select 2nd player using right button, not left)
6. EEA3-C7A1 Allows you to select any character in a vs. computer game.
7. F1CE-1FD9 Start with 1/4 health--player 1 only
8. 4ACE-1FD9 Start with 1/2 health--player 1 only
9. 04CE-1FD9 Start with 3/4 health--player 1 only

USE CODES 10 THRU 18 FOR PRACTICE ONLY. YOU GO BACK TO THE LEVEL 1 AFTER COMPLETING THE SELECTED LEVEL. ALSO, IGNORE LEVEL INDICATION
10. D066-446F Play stage 2 in story
11. D166-446F Play stage 3 in story
12. D666-446F Play stage 4 in story
13. DC66-446F Play stage 5 in story
14. DA66-446F Play stage 6 in story
15. D366-446F Play stage 7 in story
16. FD66-446F Play stage 8 in story
17. F466-446F Play stage 9 in story
18. F066-446F Play final stage in story

FOR CODES 19 THRU 41, SUBSTITUTE "DD" FOR THE 1ST 2 CHARACTERS OF THE CODE TO DO NO DAMAGE--MAY NOT WORK RIGHT IN ALL CASES. SUBSTITUTE "55" TO WIN WITH ONE HIT--MAY NOT WORK RIGHT IN ALL CASES. FOR "NO DAMAGE" CODES, A FIGHTER MAY TAKE DAMAGE IF HE BLOCKS
19. F62E-46F3 Syoh(tm) and Zazi(tm)'s High Fist Thrust(tm) does more damage
20. 4024-3BF3 Syoh and Zazi's Sliding Heel Kick(tm) does more damage
21. 402F-16FE Syoh and Zazi's Big Head Thrust Punch(tm) does more damage--from close up only
22. DD2F-16FE Syoh and Zazi's Big Head Thrust Punch does no damage
23. 4020-CCBE Syoh and Zazi's Flying Side Kick(tm) does more damage--from close up only
24. 4030-1B9A Syoh and Zazi's Ball of Energy(tm) does more damage
25. 4C2E-1B2E Syoh and Zazi's Palm Hit Drop(tm) does more damage
26. 403D-3CFA Zazi's Blue Thunder Punch(tm) and Syoh's Dragon Blade(tm) does more damage
27. F322-3617 Kotono(tm)'s Straight Line Slash(tm) does more damage
28. F623-CC17 Kotono's Sweeping Knee Kick(tm) does more damage
29. F339-3614 Kotono's Flying Swallow Double Drop(tm) does more damage
30. F624-3C37 Kotono's Flying Side Kick does more damage
31. F332-3B44 Kotono's Flying Swallow Point Break(tm) does more damage
32. F33E-1C3F Kotono's Drawn Sword Mist Slash(tm) does more damage
33. F633-3B14 Kotono's Double Edge(tm) does more damage
34. 403B-364F Kotono's Special Kick does more damage
35. 4C3B-4BC9 Vortz(tm)'s Middle Kick does more damage
36. F630-4B49 Vortz's Low Kick does more damage
37. 4C3C-3830 Vortz's Low Aerial Drop Kick(tm) does more damage
38. 4031-CB10 Vortz's Big Double Sledge Hammer(tm) does more damage
39. F33D-3C30 Vortz's Diving Knee Pad(tm) does more damage
40. 4C3B-CB30 Vortz's Diving Elbow(tm) does more damage
41. 4C30-18C9 Vortz's Lightning Tackle(tm) does more damage

Wednesday, September 9, 2009

Toys

1. C261-3D7B Infinite lives
2. DF2D-37AC Start with 1 life
3. DB2D-37AC Start with 9 lives
4. C2B6-3F5C + C2A4-3F8C Protection against most hazards
5. DC85-4D34 Fewer toys gained from floor boxes
6. 1EB5-4D34 + EEB5-440F More toys gained from floor boxes
7. 7985-4D34 + EEB5-440F Lots more toys gained from floor boxes
8. DC69-CF47 Fewer toys gained from carousel
9. 7969-CF47 More toys gained from carousel
10. 1E69-CF47 Lots more toys gained from carousel

Tuesday, September 8, 2009

Toy Story

1. CEB9-3914 Infinite lives
2. C2B7-3914 Invincible
3. D63D-C7BA Start with 5 more lives than usual
4. DE3D-C7BA Start with 10 more lives than usual
5. F33D-C7BA Start with 25 more lives than usual
6. 753D-C7BA Start with 50 more lives than usual
7. DFA6-3DC4 Start on level 2
8. D4A6-3DC4 Start on level 3
9. D7A6-3DC4 Start on level 4
10. D0A6-3DC4 Start on level 5
11. D9A6-3DC4 Start on level 6
12. D1A6-3DC4 Start on level 7
13. D5A6-3DC4 Start on level 8
14. D6A6-3DC4 Start on level 9
15. DBA6-3DC4 Start on level 10
16. DCA6-3DC4 Start on level 11
17. D8A6-3DC4 Start on level 12
18. DAA6-3DC4 Start on level 13
19. D2A6-3DC4 Start on level 14
20. D3A6-3DC4 Start on level 15
21. DEA6-3DC4 Start on level 16
22. FDA6-3DC4 Start on level 17

Monday, September 7, 2009

Total Carnage

1 DFC3-44D2 Start with 2 lives
2 DBC3-44D2 Start with 10 lives
3 DFCD-1DD2 + 40B5-1DD4 Start with 1 time bomb
4 DBCD-1DD2 Start with 9 time bombs
5 DFBC-47D4 Join in with 2 lives and 3 time bombs
6 DBBC-47D4 Join in with 10 lives and 9 time bombs
7 C932-341E Infinite lives
8 4029-3F12 Infinite time bombs
9 D6B3-C764 Shields last longer
10 DDB3-C764 Shields don't last last as long
11 6D27-441E Immune to damage from enemy
12 C930-4D4A Weapons don't run out until you die or change weapons

Sunday, September 6, 2009

Top Gear 2

1 DD2A-4D6D Start with no nitros instead of 6
2 D42A-4D6D Start with 2 nitros
3 D02A-4D6D Start with 4 nitros
4 D62A-4D6D Start with 8 nitros
5 DC2A-4D6D Start with 10 nitros
6 C267-CD07 Infinite nitros for Player 1
7 C2CB-CF0F Infinite nitros for Player 2
8 C9BD-1F04 Fuel never runs out

AFTER WINNING A RACE, MONEY AND POINT DISPLAYS WILL SHOW THE OLD VALUE BUT MONEY AND POINT TOTALS WILL BE UPDATED PROPERLY
9 7430-398E 1st place gives $50,000 instead of $10,000
10 7430-317E 2nd place gives $50,000 instead of $6,000
11 7430-318E 3rd place gives $50,000 instead of $4,000
12 7430-357E 4th place gives $50,000 instead of $3,000
13 7430-358E 5th place gives $50,000 instead of $2,000
14 7439-307E 6th place gives $50,000 instead of $1,000
15 7439-308E 7th place gives $50,000 instead of $0
16 7439-397E 8th place gives $50,000 instead of $0
17 7439-398E 9th place gives $50,000 instead of $0
18 7439-317E 10th place gives $50,000 instead of $0
29 F039-355A 1st place is worth 20 points instead of 10
30 F039-35EA 2nd place is worth 20 points instead of 6
31 F031-305A 3rd place is worth 20 points instead of 4
32 F031-30EA 4th place is worth 20 points instead of 3
33 F031-395A 5th place is worth 20 points instead of 2
34 F031-39EA 6th place is worth 20 points instead of 1
35 F031-315A 7th place is worth 20 points instead of 0
36 F031-31EA 8th place is worth 20 points instead of 0
37 F031-355A 9th place is worth 20 points instead of 0
38 F031-35EA 10th place is worth 20 points instead of 0
49 0BC4-49EE + 52C3-3083 Everything is free (must have enough to buy)
50 DFC5-405E 2nd engine costs $1K instead of $30K
51 DEC5-405E 2nd engine costs $15K instead of $30K
52 DFC5-40EE 3rd engine costs $1K instead of $50K
53 FBC5-40EE 3rd engine costs $25K instead of $50K
54 DFC5-495E 4th engine costs $1K instead of $80K
55 46C5-495E 4th engine costs $40K instead of $80K
56 DDC5-415E 2nd wet tires are free
57 DDC5-41EE 3rd wet tires are free
58 DDC5-455E 4th wet tires are free
59 DDC6-405E 2nd dry tires are free
60 DDC6-40EE 3rd dry tires are free
61 DDC6-495E 4th dry tires are free
62 DFC6-415E 2nd gear box costs $1K instead of $10K
63 D9C6-415E 2nd gear box costs $5K instead of $10K
64 DFC6-41EE 3rd gear box costs $1K instead of $30K
65 DEC6-41EE 3rd gear box costs $15K instead of $30K
66 DFC6-455E 4th gear box costs $1K instead of $50K
67 FBC6-455E 4th gear box costs $25K instead of $50K
68 DFCB-405E 2nd nitro costs $1K instead of $5K
69 D4CB-405E 2nd nitro costs $2K instead of $5K
70 DFCB-40EE 3rd nitro costs $1K instead of $15K
71 D5CB-40EE 3rd nitro costs $7K instead of $15K
72 DFCB-495E 4th nitro costs $1K instead of $30K
73 DECB-495E 4th nitro costs $15K instead of $30K
74 DFCC-405E 2nd side armor costs $1K instead of $5K
75 D4CC-405E 2nd side armor costs $2K instead of $5K
76 DFCC-40EE 3rd side armor costs $1K instead of $10K
77 D9CC-40EE 3rd side armor costs $5K instead of $10K
78 DFCC-495E 4th side armor costs $1K instead of $20K
79 DCCC-495E 4th side armor costs $10K instead of $20K
80 DFCC-415E 2nd rear armor costs $1K instead of $5K
81 D4CC-415E 2nd rear armor costs $2K instead of $5K
82 DFCC-41EE 3rd rear armor costs $1K instead of $10K
83 D9CC-41EE 3rd rear armor costs $5K instead of $10K
84 DFCC-455E 4th rear armor costs $1K instead of $20K
85 DCCC-455E 4th rear armor costs $10K instead of $20K
86 DFC8-405E 2nd front armor costs $1K instead of $5K
87 D4C8-405E 2nd front armor costs $2K instead of $5K
88 DFC8-40EE 3rd front armor costs $1K instead of $10K
89 D9C8-40EE 3rd front armor costs $5K instead of $10K
90 DFC8-495E 4th front armor costs $1K instead of $20K
91 DCC8-495E 4th front armor costs $10K instead of $20K

Saturday, September 5, 2009

TMNT: Tournament Fighters

1. DCCA-1405 Leonardo(tm) is replaced by Rat King(tm)
2. D8CA-1405 Leonardo is replaced by Karai(tm)
3. DCCA-14A5 Raphael(tm) is replaced by Rat King
4. D8CA-14A5 Raphael is replaced by Karai
5. DCCA-1705 Donatello(tm) is replaced by Rat King
6. D8CA-1705 Donatello is replaced by Karai
7. F6E9-3D25 Both players start with 1/4 health
8. 7DE9-3D25 Both players start with 1/2 health
9. 06E9-3D25 Both players start with 3/4 health
10. DDB1-CF60 Start with no continues (leave menu option on 3)
11. D4B1-CF60 Start with 1 continue
12. D0B1-CF60 Start with 3 continues
13. D1B1-CF60 Start with 5 continues
14. D6B1-CF60 Start with 7 continues
15. 82A6-4FA4 Automatic and infinite continues

FOR CODES 16 THRU 19, LEAVE MENU OPTION ON 60
16. FD86-4F00 Matches are 10 seconds long
17. F986-4F00 Matches are 15 seconds long
18. 4D86-4F00 Matches are 20 seconds long
19. 5986-4F00 Matches are 75 seconds long

DON'T COMBINE CODES 20 THRU 23 WITH CODES 26 THRU 28
20. DFCA-44A3 Ultimate attack can be done any time the bar isn't empty
21. F0CA-44A3 Ultimate attack can be done with about 1/4 energy
22. 46CA-44A3 Ultimate attack can be done with about 1/2 energy
23. 7ACA-44A3 Ultimate attack can be done with about 3/4 energy
24. DDC1-1D03 Energy bar doesn't go down over time
25. D4C1-1D03 Energy bar goes down twice as fast
26. F0C3-4463 After doing an ultimate attack, energy bar goes to about 1/4
27. 46C3-4463 After doing an ultimate attack, energy bar goes to about 1/2
28. 7AC3-4463 After doing an ultimate attack, energy bar goes to about 3/4

Friday, September 4, 2009

Tiny Toon Adventures: Buster Busts Loose

1. DF6F-14DF Start with 1 life
2. D96F-14DF Start with 5 lives
3. FD6F-14DF Start with 10 lives
4. 496F-14DF Start with 25 lives
5. 9D6F-14DF Start with 50 lives
6. BB6F-14DF Start with 99 lives
7. DFC0-CFAF Continue with 1 life
8. D9C0-CFAF Continue with 5 lives
9. FDC0-CFAF Continue with 10 lives
10. 49C0-CFAF Continue with 25 lives
11. 9DC0-CFAF Continue with 50 lives
12. BBC0-CFAF Continue with 99 lives
13. DD34-37D7 Infinite lives--except football level
14. DDC0-3F07 Infinite lives--football level
15. DD6D-47D0 Start with no continues on normal level--handicap
16. D56D-47D0 Start with 7 continues on normal level
17. DB6D-47D0 Start with 9 continues on normal level
18. DD6D-4700 Start with no continues on challenge level
19. D96D-4700 Start with 5 continues on challenge level
20. D56D-4700 Start with 7 continues on challenge level
21. DB6D-4700 Start with 9 continues on challenge level

22. DFCD-4FAF Start with 1 heart on Children or Normal
difficulty levels--DON'T PICK CHALLENGE LEVEL

23. D0CD-4FAF Start with 4 hearts on Children or Normal
difficulty levels, 2 on Challenge

24. D9CD-4FAF Start with 5 hearts on Children or Normal
difficulty levels, 3 on Challenge

25. 3CE9-448A Infinite health (when hit, a fake empty heart appears)
26. D184-C4A1 5 heart maximum on challenge level
27. C927-47AD Dash meter doesn't go down

28. D46B-CFAF 1-up gives 2 free guys--not on mystery weight challenge level, or if you get 1-up by collecting stars

29. D43E-C48E Small star worth 2 stars
30. D93E-C48E Small star worth 5 stars
31. FD3E-C48E Small star worth 10 stars
32. DF64-14AA Gold Gogo Dodo Trophy(tm) lasts 1/2 as long
33. D064-14AA Gold Gogo Dodo Trophy lasts 2x as long
34. C9CE-1F0F Choose bonus level after completing a level
35. 7036-C001 Passwords work on any difficulty level (not just Children level)

Thursday, September 3, 2009

Timeslip

1. CD24 67A7 + CD24 6467 Keep gun power-ups after dying
2. EE6B 670D Start with 16 lives
3. C22E 04A7 Infinite lives
4. C2B7 6DD0 Infinite energy
5. DE2E 0F67 Start with 4 energy-after 1st life
6. D52E 0F67 Start with 3 energy-after 1st life
7. DE6C 6F0D Start with 4 energy-1st life
8. D56C 6F0D Start with 3 energy-1st life
9. 3CC2-D769 Invincibility
10. 6DB7 6460 Flash 2x longer when hit
11. FDB7 6460 Barely flash at all
12. C26F 6FD1 + C26C 07A1 + C26F ADD1 + C26C 0FA1 Fewer enemies

Wednesday, September 2, 2009

Tetris And Dr. Mario

1. 6DB4-1F65 Level never increases

2. DFB4-1405 After the first level your level increases every line

3. CBB7-C460 + D4B7-C4A0 + DDB7-C7D0 The same peice always drops

4. CBB2-3DA9 + DCB2-3FD9 + 3CB2-3F09 Always at high speed Dr. Mario(tm)

5. CBC9-4466 + DCC9-44A6 + 3CC9-47D6 The same peice always drops-until you hit the change button

6. CB67-37DC + DC67-370C + 3C67-376C The same peice always drops

Tuesday, September 1, 2009

The Terminator

1. DCAB-A7FC 10 grenades on pick-up
2. D4AB-A7FC 2 grenades on pick-up
3. 4AA3-0F96 Infinite grenades
4. C2A5-0D98 Infinite missiles
5. C28F-042C Infinite energy--not on car stages
6. C286-17DD Infinite lives--not on car stages
7. EE81-0D9C Longer invulnerability after being hit
8. FE81-0D9C Shorter invulnerability after being hit
9. DBA2-C4AF Start with 9 lives
10. DFA2-C4AF Start with 1 life
11. 4AA9-04F6 Don't lose grenades on dying
12. 4AA9-0F96 Don't lose missiles on dying
13. D7A9-0D96 Get rapid fire on dying
14. D767-CFAD Start with rapid fire