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Thursday, April 30, 2009

Eye Of The Beholder

1. 8285 6D2C + 82DE 049B Infinite HP
3. 828D A798 No waiting to hit again
4. CBAA A726 + 3CA2 AD96 Kill with 1 hit--works for monsters too
5. D68B-A474 Pick a lawful, human male fighter and he will be at Level 8
6. D18B-A474 Pick a lawful, human male fighter and he will be at level 6

Wednesday, April 29, 2009

EVO: The Search for Eden

1. C96E-07FB Protection from most hazards
2. DD60-D18B Food replenishes hit points to full
3. D566-A7F8 Less damage from stronger creatures
4. C964-A726 Horn never breaks

Tuesday, April 28, 2009

Earthworm Jim 2

1. 7D55-5F06 Start with 1 life and no continues
2. 7055-5F06 Start with 5 lives
3. 7155-5F06 Start with 7 lives
4. 7655-5F06 Start with 9 lives
5. CBF0-7464 Infinite lives
6. 749E-54B4 Start with 2000 bullets
7. 779E-54B4 Start with 3000 bullets
8. 709E-54B4 Start with 4000 bullets
9. 799E-54B4 Start with 5000 bullets
10. 759E-54B4 Start with 7000 bullets
11. 7B9E-54B4 Start with 9000 bullets
12. D798-74F7 + 3B98-7F27 Get 1000 bullets on pickup
13. D598-74F7 + 3D98-7F27 Get 2000 bullets on pickup
14. 7450-770B Start with 200% energy
15. 7750-770B Start with 300% energy
16. 7050-770B Start with 400% energy
17. 7950-770B Start with 500% energy
18. 7550-770B Start with 700% energy
19. 7B50-770B Start with 900% energy
20. CB57-7D0B Infinite energy

Monday, April 27, 2009

Earthworm Jim

1. 2235-EFAF Infinite ammo
2. A23F-7464 Infinite energy
3. A26A-87A7 Infinite lives
4. 7D33-8FDF Start with 1 life
5. 7033-8FDF Start with 5 lives

CODES 6 THRU 8: IGNORE THE LIVES COUNTER
6. 7B33-8FDF Start with 10 lives
7. 0633-8FDF Start with 25 lives
8. 1F33-8FDF Start with 50 lives
9. 7D37-7F64 1 hit and you die
10. 7737-7F64 Start with 300% suit energy
11. 7937-7F64 Start with 500% suit energy
12. 7B37-7F64 Start with 900% suit energy

Sunday, April 26, 2009

Earthbound

1. DB23-77D1 Start with a level 9 character
2. DE23-77D1 Start with a level 15 character
3. 7423-77D1 Start with a level 50 character
4. 1723-77D1 Start with a level 100 character
5. EE23-77D1 Start with a level 255 character
6. EE2E-7D01 Start with a super strong character
7. BB2D-5461 Start with a lot of H.P.
8. BB2F-54A1 Start with a lot of PSI

Saturday, April 25, 2009

Dungeon Master

1. 85B5-07D9 Almost no mana loss--MUST HAVE ENOUGH TO CAST
2. 85CF-0F29 Food meter doesn't go down
3. 85C5-0FB9 Water meter doesn't go down
4. ECDC-F26F 1st character has 250 maximum hit points
5. ECDA-220F 2nd character has 250 maximum hit points
6. ECD3-B2D4 3rd character has 250 maximum hit points
7. ECDD-BAA7 4th character has 250 maximum hit points
8. A0DC-F36F + DBDC-F3AF 1st character has 250 maximum stamina
9. A0DA-230F + DBDA-236F 2nd character has 250 maximum stamina
10. A0D3-B3D4 + DBD3-B304 3rd character has 250 maximum stamina
11. A0DD-B2A7 + DBDD-B3D7 4th character has 250 maximum stamina
12. ECDC-FE6F 1st character has 250 maximum mana
13. ECDA-2E0F 2nd character has 250 maximum mana
14. ECD3-BED4 3rd character has 250 maximum mana
15. ECDD-B3A7 4th character has 250 maximum mana
16. 17D8-F36F 1st character has 99 current strength
17. 17D2-230F 2nd character has 99 current strength
18. 17DE-B3D4 3rd character has 99 current strength
19. 17DF-B2A7 4th character has 99 current strength
20. 17D8-F30F 1st character has 99 maximum strength
21. 17D2-23DF 2nd character has 99 maximum strength
22. 17DE-B2A4 3rd character has 99 maximum strength
23. 17DF-B267 4th character has 99 maximum strength
24. 17D8-FE0F 1st character has 99 current dexterity
25. 17D2-2EDF 2nd character has 99 current dexterity
26. 17DE-B3A4 3rd character has 99 current dexterity
27. 17DF-B367 4th character has 99 current dexterity
28. 17D8-FEDF 1st character has 99 maximum dexterity
29. 17D2-23AF 2nd character has 99 maximum dexterity
30. 17DE-B364 3rd character has 99 maximum dexterity
31. 17DF-B307 4th character has 99 maximum dexterity
32. 17DA-FADF 1st character has 99 current wisdom
33. 17D2-2EAF 2nd character has 99 current wisdom
34. 17DE-BE64 3rd character has 99 current wisdom
35. 17DF-BE07 4th character has 99 current wisdom
36. 17D8-FEAF 1st character has 99 maximum wisdom
37. 17D2-2E6F 2nd character has 99 maximum wisdom
38. 17DE-BE04 3rd character has 99 maximum wisdom
39. 17DF-BED7 4th character has 99 maximum wisdom
40. 17DA-FAAF 1st character has 99 current vitality
41. 17D3-2A6F 2nd character has 99 current vitality
42. 17DD-2A04 3rd character has 99 current vitality
43. 17D4-BAD7 4th character has 99 current vitality
44. 17DA-FA6F 1st character has 99 maximum vitality
45. 17D3-2A0F 2nd character has 99 maximum vitality
46. 17DD-2AD4 3rd character has 99 maximum vitality
47. 17DF-BEA7 4th character has 99 maximum vitality
48. 17DA-F26F 1st character has 99 current anti-magic
49. 17D3-220F 2nd character has 99 current anti-magic
50. 17DD-22D4 3rd character has 99 current anti-magic
51. 17D4-BAA7 4th character has 99 current anti-magic
52. 17DA-F20F 1st character has 99 maximum anti-magic
53. 17D3-22DF 2nd character has 99 maximum anti-magic
54. 17DD-2AA4 3rd character has 99 maximum anti-magic
55. 17D4-BA67 4th character has 99 maximum anti-magic
56. 17DA-F30F 1st character has 99 current anti-fire
57. 17D3-23DF 2nd character has 99 current anti-fire
58. 17DD-22A4 3rd character has 99 current anti-fire
59. 17D4-B267 4th character has 99 current anti-fire
60. 17DA-F3DF 1st character has 99 maximum anti-fire
61. 17D3-22AF 2nd character has 99 maximum anti-fire
62. 17DD-2264 3rd character has 99 maximum anti-fire
63. 17D4-B207 4th character has 99 maximum anti-fire
64. 5EDA-FEAF 1st character is a level 15 fighter
65. 5ED2-F20F 1st character is a level 15 ninja
66. 5ED2-F3AF 1st character is a level 15 healer
67. 5ED3-FA0F 1st character is a level 15 wizard
68. 5ED3-2E6F 2nd character is a level 15 fighter
69. 5EDE-22DF 2nd character is a level 15 ninja
70. 5EDE-236F 2nd character is a level 15 healer
71. 5EDD-FAD4 2nd character is a level 15 wizard
72. 5EDD-2E04 3rd character is a level 15 fighter
73. 5EDF-2AA4 3rd character is a level 15 ninja
74. 5EDF-2304 3rd character is a level 15 healer
75. 5EDF-2EA4 3rd character is a level 15 wizard
76. 5ED4-BED7 4th character is a level 15 fighter
77. 5ED7-BA67 4th character is a level 15 ninja
78. 5ED7-B3D7 4th character is a level 15 healer
79. 5ED7-BE67 4th character is a level 15 wizard
80. D5D8-FAAF 1st character has a nearly full food meter
81. D5D8-F20F 1st character has a nearly full water meter
82. D5D2-2A6F 2nd character has a nearly full food meter
83. D5D2-22DF 2nd character has a nearly full water meter
84. D5DE-BA04 3rd character has a nearly full food meter
85. D5DE-BAA4 3rd character has a nearly full water meter
86. D5DF-BAD7 4th character has a nearly full food meter
87. D5DF-BA67 4th character has a nearly full water meter

Friday, April 24, 2009

Dream TV

1. 8FA6 3DA8 + 8FAA 3FA8 Almost infinite energy
2. DDCE C7DC Infinite lives
3. D9B8 1F04 Start with 5 lives
4. DFB8 1F04 Start with 1 life
5. D6B8 1F04 Start with 8 lives
6. 8F23 3768 Monsters take only 1 hit to kill--except skeletons
7. 8F84 17D8 Mega-jump--switch off to land again
8. DDC7 1DD8 Can't get hit--some characters are white
9. 4DBD CF04 Start with 2/3 energy--1st life
10. 4DCE CD0C Start with 2/3 energy--after 1st life
11. FDBD CF04 Start with1st life has 1/3 energy--1st life
12. FDCE CD0C Start with 1/3 energy--after 1st life

Thursday, April 23, 2009

Drakkhen

1. 8E3D-696D + 8E30-A408 + 8EA2-0113 Protection from some attacks
2. 7433-6FD8 Magic points restored 50 points at a time while player is on screen
3. DC33-6FD8 Magic points restored 10 points at a time while player is on screen
4. 8E27-6D28 Magic points don't decrease except in battle

Wednesday, April 22, 2009

Dragon's Lair

1. B3C8-CFBF + B3C6-CDBF + BAC9-3FBF Computer (player 2) can't perform special moves
2. DBBC-1F27 Allows you to pick up to 9 points of any attribute instead of 5
3. 46C6-340D Both characters start with 50% energy
4. F0C6-340D Both characters start with 25% energy
5. DDAB-3DAE Player 1 always wins
6. 3C85-CF07 Harder to recover from dizziness
7. D685-C407 Dizziness doesn't last long

Tuesday, April 21, 2009

Double Dragon 5

1. B3C8-CFBF + B3C6-CDBF + BAC9-3FBF Computer (player 2) can't perform special moves
2. DBBC-1F27 Allows you to pick up to 9 points of any attribute instead of 5
3. 46C6-340D Both characters start with 50% energy
4. F0C6-340D Both characters start with 25% energy
5. DDAB-3DAE Player 1 always wins
6. 3C85-CF07 Harder to recover from dizziness
7. D685-C407 Dizziness doesn't last long

Monday, April 20, 2009

Doom

1. BDEA-B053 + 62EA-B953 Start with MEGA health and MEGA armor!
2. E3EA-B153 Start with more ammo
3. CBD3-B17F Heat vision/color blind mode
4. D7CF-F953 Select “The Shores of Hell" or “Inferno" in any skill level

Sunday, April 19, 2009

Donkey Kong Country 2

THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T WORK
ON YOUR GAME, THEN TRY THE SECOND CODE

NOTE: BE SURE YOU ENTER THE CODES CORRECTLY, ESPECIALLY THE MASTER
CODE

1. E6EE-A7D7 + 6DAF-12EB + 6D8D-C33E/ MASTER CODE-MUST BE
E6EE-A7D7 + 6DA4-1A8B + 6D8F-C33E ENTERED
2. C2A1-CE5B/C2A5-C37B Infinite lives
3. D465-3D67/D46C-3D07 Start with 3 lives
4. DB65-3D67/DB6C-3D07 Start with 10 lives
5. F665-3D67/F66C-3D07 Start with 25 lives
6. 7F65-3D67/7F6C-3D07 Start with 50 lives
7. 1765-3D67/176C-3D07 Start with 99 lives

8. D4A1-437C/D4A5-4AEC Getting 100 bananas gives you 2 extra
lives

9. D9A1-437C/D9A5-4AEC Getting 100 bananas gives you 5 extra
lives

10. EEC2-1A1D/EECC-CA4D When your last Kong is hit, the other
one returns.

11. DD6C-C7D4/DD62-C4A4 Pressing Select while paused exits any
level, not just completed ones

12. 626D-4EBD Start with more Kong Family Coins
13. C2B9-13B7/C2B1-13F7 Kong Family Coins don't get used up
14. 626D-432D Start a new game with more Kremcoins
15. C2B9-1297/C2B1-1A27 Kremcoins don't get used up
16. EDD0-735A Mega-jump for Diddy
17. E7D0-735A Super-jump for Diddy
18. E1D0-735A Diddy jumps higher
19. EBD0-735A Diddy doesn't jump as high
20. ECD0-735A Diddy jumps much lower
21. EDD7-5AEA Mega-jump for Dixie
22. E7D7-5AEA Super-jump for Dixie
23. E5D7-5AEA Dixie jumps higher
24. EBD7-5AEA Dixie doesn't jump as high
25. ECD7-5AEA Dixie jumps much lower
26. EFDD-535A Mega-jump for Rambi with Diddy riding
27. E7DD-535A Super-jump for Rambi with Diddy riding
28. E5DD-535A Rambi jumps higher with Diddy riding
29. ECDD-535A Rambi doesn't jump as high with Diddy riding

Saturday, April 18, 2009

Donkey Kong Country

THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T
WORK ON YOUR GAME, THEN TRY THE SECOND CODE

1. C2C9-4E2C / C2C1-4A9C Infinite lives
2. D568-C34D / D568-C33D Start with 8 lives
3. DC68-C34D / DC68-C33D Start with 11 lives
4. DE68-C34D / DE68-C33D Start with 16 lives
5. FB68-C34D / FB68-C33D Start with 26 lives
6. 7468-C34D / 7468-C33D Start with 51 lives
7. 0868-C34D / 0868-C33D Start with 76 lives
8. 1768-C34D / 1768-C33D Start with 100 lives
9. EE65-C37E / EE66-C27E When your last Kong is hit, the other one returns--must have had both Kongs at some point in the level for code to work--reset if you get stuck

10. 1DCC-CA7A / 1DCA-C2EA Almost invincible--Switch off if you get stuck

11. DBC1-3D6D + DCC1-34AD / DBC9-340D + DCC1-3D6D
10 bananas needed for an extra life

12. F6C1-3D6D + FBC1-34AD / F6C9-340D + FBC1-3D6D
25 bananas needed for an extra life

13. 7FC1-3D6D + 74C1-34AD / 7FC9-340D + 74C1-3D6D
50 bananas needed for an extra life

14. 0CC1-3D6D + 08C1-34AD / 0CC9-340D + 08C1-3D6D
75 bananas needed for an extra life

15. 1D6B-3FDD + 196A-333D / 1D6B-3D6D + 166A-3ECD
Keep animals between stages (keeping fish on a non-water stage
or others on a water stage will cause problems)

16. A081-1273 / A086-13E3 High jump for Donkey Kong
17. 2D81-1273 / 2D86-13E3 Super jump for Donkey Kong
18. 3D81-1273 / 3D86-13E3 Mega-jump for Donkey Kong
19. 8081-1E73 / 808B-1AE3 High jump for Diddy Kong
20. AD81-1E73 / AD8B-1AE3 Super jump for Diddy Kong
21. 2D81-1E73 / 2D8B-1AE3 Mega-jump for Diddy Kong
22. A08F-C273 / A087-C3E3 High jump for all animals
23. 2D8F-C273 / 2D87-C3E3 Super jump for all animals
24. 3D8F-C273 / 3087-C3E3 Mega-jump for all animals
25. D76B-337E / D76C-327E Get both Kongs back on the map
screen after dying (doesn't work when
you fall off screen)
26. DD8B-C28A / DD88-CE5A In the 2-player team mode, the
inactive player can get control at any
time by pressing A or SELECT on their
controller
27. DDB9-3DD4 / DDB0-34A4 Pressing Start and then Select
will exit any level, not just completed
levels

Friday, April 17, 2009

DinoCity

1. DFC2-A494 1 credit instead of 3--player 1
2. D4C2-A494 2 credits--player 1
3. D9C2-A494 5 credits--player 1
4. D5C2-A494 7 credits--player 1
5. DBC2-A494 9 credits--player 1
6. DDC2-A494 No credits--player 1
7. DFCF-DFF7 1 credit instead of 3--player 2
8. D4CF-DFF7 2 credits--player 2
9. D9CF-DFF7 5 credits--player 2
10. D5CF-DFF7 7 credits--player 2
11. DBCF-DFF7 9 credits--player 2
12. DDCF-DFF7 No credits--player 2
13. C260-67F7 Infinite credits--both players
14. 7A64-D420 Clock runs faster
15. ED64-D420 Clock runs slower
16. ED64-D420 + DF64-D7F0 Clock runs much slower
17. 8269-DF90 Freeze clock--must switch off effects in bonus stage
18. DF6D-D7BD 1 play per game instead of 3--both players
19. D46D-D7BD 2 plays per game--both players
20. D06D-D7BD 4 plays per game--both players
21. D96D-D7BD 5 plays per game--both players
22. D56D-D7BD 7 plays per game--both players
23. DB6D-D7BD 9 plays per game--both players
24. C26E-6D2D Infinite plays--both players
25. 6DA6-6D69 No harm from most enemies
26. C23B-A7F9 + C232-67B1 No harm if swallowed by a monster
27. D427-6D2D Collect 2 eggs for extra play instead of 50
28. D927-6D2D Collect 5 eggs for extra play
29. FD27-6D2D Collect 10 eggs for extra play
30. F927-6D2D Collect 15 eggs for extra play
31. 4927-6D2D Collect 25 eggs for extra play
32. 5927-6D2D Collect 75 eggs for extra play
33. BB27-6D2D Collect 99 eggs for extra play
34. EC6B-DFBE Rex(tm) jumps higher
35. E66B-DFBE Rex jumps much higher
36. EC8A-D793 Tops(tm) jumps higher
37. E68A-D793 Tops jumps much higher
38. EC22-DF22 Timmy(tm) and Jamie(tm) jump higher
39. E622-DF22 Timmy and Jamie jump much higher

Thursday, April 16, 2009

D-Force

1. 7168-D5F6 + C668-D596 Start with 10 lives
2. C868-D5F6 + C068-D596 Start with 12 lives
3. CF68-D5F6 + EF68-D596 Start with 14 lives
4. 9E68-D5F6 + C068-D596 Start with 16 lives
5. 3CCA-D4DD Infinite lives
6. 7168-D70F + C668-D76F Continue with 10 lives
7. C868-D70F + C068-D76F Continue with 12 lives
8. CF68-D70F + EF68-D76F Continue with 14 lives
9. 9E68-D70F + C068-D76F Continue with 16 lives
10. DFB6-DF6D Start with cannon power at level 2
instead of 1
11. D4B6-DF6D Start with cannon power at level 3
12. D7B6-DF6D Start with cannon power at level 4
13. D9B6-DF6D Start with cannon power at level 6
14. D5B6-DF6D Start with cannon power at level 8
15. DBB6-DF6D Start with cannon power at level 10
16. D8B6-DF6D Start with cannon power at level 12
17. DF68-DF0F + DE68-DD6F Continue with cannon power at level 2
instead of 1
18. D468-DF0F + DE68-DD6F Continue with cannon power at level 3
19. D768-DF0F + DE68-DD6F Continue with cannon power at level 4
20. D968-DF0F + DE68-DD6F Continue with cannon power at level 6
21. D568-DF0F + DE68-DD6F Continue with cannon power at level 8
22. DB68-DF0F + DE68-DD6F Continue with cannon power at level 10
23. D868-DF0F + DE68-DD6F Continue with cannon power at level 12
24. DAB6-D76D + FDB6-D4AD Start equipped with unguided missiles
25. 7D6C-D40F + 2C6C-D46F + FD6C-D7DF Continue equipped with
unguided missiles
26. DDC7-DD0F Loss of a life does not decrease cannon
power at normal difficulty--except on continues
27. DDC0-D4DF Loss of a life does not decrease cannon
power at hard difficulty--except on continues

Wednesday, April 15, 2009

Desert Strike

1. 223B-07D9 Infinite ammo
2. DFB1-0F6C Start with 1 life
3. D9B1-0F6C Start with 5 lives
4. D5B1-0F6C Start with 7 lives
5. DCB1-0F6C Start with 10 lives
6. F0B1-0F6C Start with 20 lives
7. 74B1-0F6C Start with 50 lives
8. 17B1-0F6C Start with 99 lives
9. 4A68-04A1 Infinite lives
10. FBB1-07DC Fuel starts at 25
11. 74B1-07DC Fuel starts at 50
12. 08B1-07DC Fuel starts at 75
13. B1B1-07DC Fuel starts at 150
14. A6B1-07DC Fuel starts at 200
15. D7B1-070C Fuel starts at 868
16. DD63-A409 Infinite fuel
17. D063-A409 2x fuel consumption
18. DFBC-64A9 + DF64-64D1 Armor starts at 344
19. D7BC-64A9 + D764-64D1 Armor starts at 856
20. D0BC-64A9 + D064-64D1 Armor starts at 1,112
21. D6BC-64A9 + D664-64D1 Armor starts at 2,136
22. F0BC-64A9 + F064-64D1 Armor starts at 5,208
23. DD38-6D0F Guns start at 154 rounds remaining
24. D438-6D0F Guns start at 666 rounds remaining
25. DB38-6D0F Guns start at 2,458 rounds remaining
26. F738-6D0F Guns start at 5,018 rounds remaining
27. 4138-6D0F Guns start at 9,882 rounds remaining
28. DC3A-676F Start with 10 hydras
29. 743A-676F Start with 50 hydras
30. 103A-676F Start with 100 hydras
31. EC3A-676F Start with 250 hydras
32. DF33-67DF Start with 1 missile
33. F033-67DF Start with 20 missiles
34. 7433-67DF Start with 50 missiles
35. 1033-67DF Start with 100 missiles
36. EC33-67DF Start with 250 missiles
37. DF3C-676F Faster gun auto-repeat speed
38. F63C-676F Slower gun auto-repeat speed
39. D032-6D6F Missiles fly faster
40. D03E-6DDF Hydras fly faster
41. 1038-6D6F Guns do as much damage as missiles
42. 1032-6DDF Hydras do as much damage as missiles
43. EC33-676F Missiles do 250 points of damage
44. DF39-DF64 AK47's do 1 point of damage
45. D439-DF64 AK47's do 1/2x damage
46. DC39-DF64 AK47's do 2x damage
47. DF3E-A7DF APHIDs do 1 point of damage
48. 493E-A7DF APHIDs do 1/2x damage
49. B13E-A7DF APHIDs do 2x damage
50. DF3D-A7DF AAA's do 1 point of damage
51. DC3D-A7DF AAA's do 1/2x damage
52. 463D-A7DF AAA's do 2x damage
53. DF3C-AD6F Rapiers do 1 point of damage
54. 743C-AD6F Rapiers do 1/2x damage
55. A63C-AD6F Rapiers do 2x damage
56. DF34-A46F VDA's do 1 point of damage
57. DA34-A46F VDA's do 1/2x damage
58. 7434-A46F VDA's do 2x damage
59. DF31-AF6F ZSU's do 1 point of damage
60. F031-AF6F ZSU's do 1/2x damage
61. 9D31-AF6F ZSU's do 2x damage
62. DF3F-D464 Speedboats do 1 point of damage
63. FB3F-D464 Speedboats do 1/2x damage
64. 103F-D464 Speedboats do 2x damage
65. DF37-D4D4 Choppers do 1 point of damage
66. 7437-D4D4 Choppers do 1/2x damage
67. A637-D4D4 Choppers do 2x damage
68. DF32-A76F M48's do 1 point of damage
69. 7432-A76F M48's do 1/2x damage
70. A632-A76F M48's do 2x damage
71. DF3A-ADDF Crotales do 1 point of damage
72. 743A-ADDF Crotales do 1/2x damage
73. A63A-ADDF Crotales do 2x damage
74. DF29-0FDD AK47's have 1 armor point
75. D929-0FDD AK47's have 1/2x armor points
76. F029-0FDD AK47's have 2x armor points
77. DFA7-D76D APHIDs have 1 armor points
78. DAA7-D76D APHIDs have 1/2x armor points
79. 74A7-D76D APHIDs have 2x armor points
80. DF83-ADD7 AAA's have 1 armor points
81. FB83-ADD7 AAA's have 1/2x armor points
82. 1083-ADD7 AAA's have 2x armor points
83. DFAE-6F6D Rapiers have 1 armor points
84. 49AE-6F6D Rapiers have 1/2x armor points
85. B1AE-6F6D Rapiers have 2x armor points
86. DFA9-AFDD VDA's have 1 armor points
87. 74A9-AFDD VDA's have 1/2x armor points
88. A6A9-AFDD VDA's have 2x armor points
89. DFAD-DFDF ZSU's have 1 armor points
90. 08AD-DFDF ZSU's have 1/2x armor points
91. EEAD-DFDF ZSU's have 2x armor points
92. DFAB-DDDD Speedboats have 1 armor points
93. 08AB-DDDD Speedboats have 1/2x armor points
94. EEAB-DDDD Speedboats have 2x armor points
95. DFA7-0DDD Choppers have 1 armor points
96. 08A7-0DDD Choppers have 1/2x armor points
97. EEA7-0DDD Choppers have 2x armor points
98. DFA0-646D M48's have 1 armor points
99. 10A0-646D M48's have 1/2x armor points
100. DFA0-64AD M48's have 2x armor points
101. DFA3-07DD Crotales have 1 armor points
102. 52A3-07DD Crotales have 1/2x armor points
103. DFA3-070D Crotales have 2x armor points
104. DD39-D4D4 AK47 bullets fly slower
105. DD3E-A76F APHID bullets fly slower
106. DD3D-A76F AAA bullets fly slower
107. DD3C-AFDF Rapier bullets fly slower
108. DD34-A7DF VDA bullets fly slower
109. DD31-A4DF ZSU bullets fly slower
110. DD3F-D7D4 Speedboat bullets fly slower
111. DD37-D464 Chopper bullets fly slower
112. DD33-ADDF M48 bullets fly slower

Tuesday, April 14, 2009

Demon's Crest

1. DB67-C703 First enemy takes longer to kill
2. D467-C703 First enemy take less time to kill
3. EE3A-1DAF More flash time
4. C92A-44A7 Invincible after hit
5. 6927-CDA7 1 hit and you die

Monday, April 13, 2009

Darius Twin

1. DFB0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D Start on planet B
2. D4B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D Start on planet C
3. D7B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D Start on planet D
4. D0B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D Start on planet E
5. D9B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D Start on planet F
6. D1B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D Start on planet G
7. D5B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D Start on planet H
8. D6B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D Start on planet I
9. DBB0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D Start on planet
10. DCB0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D Start on planet K
11. D8B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D Start on planet L
12. FDC3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 10 lives
13. F9C3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 15 lives
14. 4DC3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 20 lives
15. 49C3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 25 lives

16. DFC3-6D67 + D9C3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7
Player 1 starts with 1 life, player 2 with 5 lives

17. DFC3-6D67 + FDC3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7
Player 1 starts with 1 life, player 2 with 10 lives

18. D4C3-6D67 + D9C3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7
Player 1 starts with 2 lives, player 2 with 5 lives

19. D4C3-6D67 + FDC3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7
Player 1 starts with 2 lives, player 2 with 10 lives

20. D9C3-6D67 + DFC3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7
Player 1 starts with 5 lives, player 2 with 1 life

21. FDC3-6D67 + DFC3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7
Player 1 starts with 10 lives, player 2 with 1 life

22. D9C3-6D67 + D4C3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7
Player 1 starts with 5 lives, player 2 with 2 lives

23. FDC3-6D67 + D4C3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7
Player 1 starts with 10 lives, player 2 with 2 lives

24. DD35-6FA5 Player 1 has infinite lives
25. DD3B-6FA5 Player 2 has infinite lives
26. 62CD-AF67 + 4ACE-64D7 Player 1 starts with 1 green power cube instead of none
27. 62CD-A407 + 4ACE-64D7 Player 2 starts with 1 green power cube instead of none
28. C22D-67D9 Invincibility--player 1
29. C23C-AF60 Invincibility--player 2

Sunday, April 12, 2009

Daffy Duck: The Marvin Missions

1. DFBD-1DA4 Start with 1 life

CODES 2 THRU 4: DON'T SET LIVES ON OPTIONS SCREEN
2. DBBD-1DA4 Start with 9 lives
3. 49BD-1DA4 Start with 25 lives
4. 9FBD-1DA4 Start with 51 lives

5. DDB3-3404 Infinite lives
6. DDA8-4466 Extra lives cost $500
7. DFA8-4466 Extra lives cost $1,500
8. DD23-34D4 Extra life power-ups don't work
9. D423-34D4 Extra life power-ups worth 2
10. D923-34D4 Extra life power-ups worth 5
11. DDA3-3FA6 Extra lives can't be bought
12. D4A3-3FA6 2 extra lives for each life you buy
13. D9A3-3FA6 5 extra lives for each life you buy
14. C283-3D6F Invincibility
15. D1B4-3DD7 Start with 1/2 health
16. DBB4-3DD7 Start with 3/4 health
17. D121-CD64 Juice cans set health to 1/2
18. DB21-CD64 Juice cans set health to 3/4
19. DDB4-C764 Start with 0 gems
20. FDB4-C764 Start with 10 gems (2 continues)
21. 49B4-C764 Start with 25 gems (5 continues)
22. DDA2-C76C Infinite continues
23. DD3C-446D Gem power-ups worth 0
24. D93C-446D Gem power-ups worth 5 (1 continue)
25. DDA6-34A6 Bought gems worth 0
26. D9A6-34A6 Bought gems worth 5 (1 continue)
27. DDA8-44D6 Gems are free
28. FDBF-CF64 Start with 10 ammo for all guns (except
blaster)
29. 9DBF-CF64 Start with 50 ammo for all guns
30. BDBF-CF64 Start with 90 ammo for all guns
31. DD85-17DD Infinite ammo (must have some ammo for the
gun to be selectable--use Code 29 start with
infinite ammo)
32. DDAC-4406 Freeze gun ammo is free
33. 4DAC-4406 Freeze gun ammo is $200
34. DDAC-44A6 Electricity gun ammo is free
35. F9AC-44A6 Electricity gun ammo is $150
36. DDAC-4706 Three-way gun ammo is free
37. F9AC-4706 Three-way gun ammo is $150
38. DDAC-47A6 Bomb gun ammo is free
39. F9AC-47A6 Bomb gun ammo is $150
40. DDA8-4D06 Antimatter gun ammo is free
41. 4DA8-4D06 Antimatter gun ammo is $200
42. 4DAE-44D6 Bought Freeze gun ammo is worth 20 instead
of 10
43. 4DA9-1406 Bought Electricity gun ammo is worth 20
44. 4DA8-1466 Bought Three-way gun ammo is worth 20
45. 4DAF-C4A6 Bought Bomb gun ammo is worth 20
46. 4DA5-C7D6 Bought Anti matter gun ammo is worth 20
47. 4D28-4FA7 Freeze gun ammo power-ups are worth 20
instead of 10
48. 4D26-1DA7 Electricity gun ammo power-ups are worth 20
49. 4D20-C7A7 Three-way gun ammo power-ups are worth 20
50. 4D2F-34A7 Bomb gun ammo power-ups are worth 20
51. 4D23-3FA7 Antimatter gun ammo power-ups are worth 20
52. DDBD-CF04 Start with no nutty attacks
53. D7BD-CF04 Start with 3 nutty attacks
54. D9BD-CF04 Start with 5 nutty attacks
55. D5BD-CF04 Start with 7 nutty attacks
56. C287-34AD Infinite nutty attacks
57. DDA8-4F06 Nutty attacks are free
58. 0DA8-4F06 Nutty attacks are $400
59. D4BD-C7D4 Start with $2500 instead of $1500
60. D7BD-C7D4 Start with $3,500
61. DBBD-C7D4 Start with $9,500
62. 7DBD-C7D4 Start with $30,500
63. DDB4-C404 Start with almost no fuel
64. F8B4-C404 Start with 2x fuel
65. 45B4-C404 Start with 3x fuel
66. DDA8-4DA6 Jetpack fuel is free
67. D1C8-14A7 Fuel is consumed at 1/4 normal rate
68. DAC8-14A7 Fuel is consumed at 1/2 normal rate
69. F4C8-14A7 Fuel is consumed at 3/4 normal rate
70. D12B-17D4 Fuel power-ups are worth 1/2 as much
71. FC2B-17D4 Fuel power-ups are worth 2x
72. D1A2-C7A6 Bought fuel is worth 1/2 as much
73. FCA2-C7A6 Bought fuel is worth 2x as much
74. DFB9-1D04 Start on level 1-2
75. D4B9-1D04 Start on level 1-3
76. D7B9-1D04 Start on level 1-4
77. D0B9-1D04 Start on level 2-1
78. D9B9-1D04 Start on level 2-2
79. D1B9-1D04 Start on level 2-3
80. D5B9-1D04 Start on level 2-4
81. D6B9-1D04 Start on level 3-1
82. DBB9-1D04 Start on level 3-2
83. DCB9-1D04 Start on level 3-3
84. D8B9-1D04 Start on level 3-4
85. DAB9-1D04 Start on level 4-1
86. D2B9-1D04 Start on level 4-2
87. D3B9-1D04 Start on level 4-3
88. DEB9-1D04 Start on level 4-4
89. FDB9-1D04 Start on level 5-1
90. FFB9-1D04 Start on level 5-2
91. F4B9-1D04 Start on level 5-3
92. F7B9-1D04 Start on level 5-4

Saturday, April 11, 2009

Cybernator

1. D4BD-176F Start on level 3.1
2. D7BD-176F Start on level 3.2
3. D0BD-176F Start on level 3.3
4. D9BD-176F Start on level 4.1
5. D1BD-176F Start on level 4.2
6. D5BD-176F Start on level 5.1
7. D6BD-176F Start on level 5.2
8. DBBD-176F Start on level 6.1
9. FDBD-176F Start on level 7.3
10. FFBD-176F Start on level 7.4
11. F4BD-176F View the failed ending
12. F7BD-176F View the successful ending
13. 62BF-17AF Start with lasers
14. 62BF-17DF Start with homing missiles
15. 62B4-1D6F Start with napalm
16. D4BF-1FDF Weapons start at level 2
17. D7BF-1FDF Weapons start at level 3
18. DFB1-17AF Start with 2 credits
19. D9B1-17AF Start with 6 credits
20. DBB1-17AF Start with 10 credits
21. C234-4FDD Infinite credits
22. D461-4D62 Only 2 P's needed for level 2 vulcan
23. D061-4FD2 Only 4 P's needed for level 3 vulcan
24. D761-4462 Only 3 P's needed for level 3 laser
25. D765-4DD2 Only 3 P's needed for level 3 missile
26. D465-4FD2 Only 2 P's needed for level 2 napalm
27. D065-4F62 Only 4 P's needed for level 3 napalm
28. D465-4462 Only 2 P's needed for level 2 punch
29. D765-47D2 Only 3 P's needed for level 3 punch
30. 82C9-470C + 82C7-4FDC Protection against some hazards
31. DD3F-1406 Energy chip worth nothing
32. CD3F-1406 Energy chip worth more

Friday, April 10, 2009

Cutthroat Island

1. C92C-47D8 No enemies and bosses are invisible
2. FD68-34C7 + FD82-370B Start with 1/2 energy
3. F268-34C7 + F282-370B Start with 3/4 energy
4. 50C7-3DD8 1 hit kills almost everything
5. DFEA-34A1 Start with 1 life
6. D9EA-34A1 Start with 5 lives
7. DBEA-34A1 Start with 9 lives
8. DEEA-34A1 Start with 15 lives
9. FBEA-34A1 Start with 25 lives
10. CBC1-3D60 Infinite lives

Thursday, April 9, 2009

Cool Spot

1. 402C-D7D1 Infinite lives
2. DF28-D404 Start with 1 life
3. D128-D404 Start with 6 lives
4. DB28-D404 Start with 9 lives
5. FE89-DF69 Less invincibility time
6. EE89-DF69 More invincibility time
7. D98C-0D05 5 seconds picked up
8. 7A8C-0D05 1 minute picked up
9. FD89-07D5 16% picked up from '7up'
10. DD26-D4D9 Be able to free fellow spot right away

Wednesday, April 8, 2009

Contra 3: The Alien Wars

1. 22BB-AD01 Infinite lives--side-view levels
2. 2264-D760 Infinite bombs--side-view levels
3. D9BB-AFA1 + D9CE-6D0D Start with 5 bombs on each life-- side-view levels
4. DBBB-AFA1 + DBCE-6D0D Start with 9 bombs on each life-- side-view levels
5. 22BB-6F0B + 6DBB-64DB Infinite lives--top-view levels
6. 22B8-0766 Infinite bombs--top-view levels
7. D963-6708 + D9CE-6D0F Start with 5 bombs on each life-- top-view levels
8. DB63-6708 + DBCE-6D0F Start with 9 bombs on each life-- top-view levels

Tuesday, April 7, 2009

Congo's Caper

1. DDAC-4F09 Start with 1 life
2. D9AC-4F09 Start with 6 lives
3. D6AC-4F09 Start with 9 lives
4. DDB0-44D4 1 life after continue
5. D9B0-44D4 6 lives after continue
6. D6B0-44D4 9 lives after continue
7. DDEC-CF6D Infinite lives
8. 64B9-4FD4 Start as Super Congo
9. CB69-34D7 Stay as Super Congo (you may change if you walk on spikes)
10. CBB2-340D + D4B2-346D 1 ruby turns you into Super Congo

Monday, April 6, 2009

Clue

1. CBBC-0D07 + 3CBC-0DA7 + DDBC-0D67 Always roll a 1
2. CBBC-0D07 + 3CBC-0DA7 + DFBC-0D67 Always roll a 2
3. CBBC-0D07 + 3CBC-0DA7 + D4BC-0D67 Always roll a 3
4. CBBC-0D07 + 3CBC-0DA7 + D7BC-0D67 Always roll a 4
5. CBBC-0D07 + 3CBC-0DA7 + D0BC-0D67 Always roll a 5
6. CBBC-0D07 + 3CBC-0DA7 + D9BC-0D67 Always roll a 6
7. BDBA-D464 Allow no interrogations instead of 2
8. DFBA-D4D4 Allow only 1 interrogation
9. D7BA-D4D4 Allow 3 interrogations
10. D0BA-D4D4 Allow 4 interrogations
11. D9BA-D4D4 Allow 5 interrogations
12. 8B83-070F Infinite interrogations

Sunday, April 5, 2009

Clayfighter 2: Judgement Clay

1. 4D08-E4A1 Select more speed in options
2. DB0B-E4D1 Select more difficulty in options
3. 8F59-EDA7 Both players jump off the screen
4. CB51-7D64 + 6251-7F04 + 4651-7F64 + F651-7FA4
Infinite energy and infinite time

Codes for The Blob
5. EE0C-77E9 Blob spit kills
6. EE0E-7479 Buzz saw kills
7. EE09-5789 Rocket-anvil attack kills

Codes for Hoppy
8. EEB0-5D7C Spinning carrot kills
9. EEBB-5F8C Spin kick towards(special move) kills

Codes for Octo
10. EE1C-5785 Brutal cartwheel kills (when close)
11. EE15-8DE5 Ground spin kills

Thursday, April 2, 2009

Clayfighter

  1. 6280-DD6F Enable Blob's Bomb(tm) move (away, away+down, down, towards+down, towards, punch) FOR "ALWAYS FIGHT" CODES, YOU MUST CONTINUE AFTER EACH MATCH WHETHER YOU WIN OR LOSE
  2. DD4A-8548 + DD9C-E53E Always fight Bad Mr. Frosty(tm)after 1st match
  3. DD4A-8548 + DF9C-E53E Always fight Taffy(tm) after 1st match
  4. DD4A-8548 + D49C-E53E Always fight Tiny(tm) after 1st match
  5. DD4A-8548 + D79C-E53E Always fight The Blob(tm) after 1st match
  6. DD4A-8548 + D09C-E53E Always fight Blue Suede Goo(tm) after 1st match
  7. DD4A-8548 + D99C-E53E Always fight Ickybod Clay(tm) after 1st match
  8. DD4A-8548 + D19C-E53E Always fight Helga(tm) after 1st match
  9. DD4A-8548 + D59C-E53E Always fight Bonker(tm) after 1st match
  10. DD4A-8548 + D69C-E53E Always fight N. Boss(tm) after 1st match
  11. FDF7-E5CE Start with 1/6 health--1st round
  12. 4DF7-E5CE Start with 1/3 health--1st round
  13. 7DF7-E5CE Start with 1/2 health--1st round
  14. 0DF7-E5CE Start with 2/3 health--1st round
  15. 9DF7-E5CE Start with 5/6 health--1st round
  16. FD4A-E01C Start with 1/6 health--2nd and later rounds
  17. 4D4A-E01C Start with 1/3 health--2nd and later rounds
  18. 7D4A-E01C Start with 1/2 health--2nd and later rounds
  19. 0D4A-E01C Start with 2/3 health--2nd and later rounds
  20. 9D4A-E01C Start with 5/6 health--2nd and later rounds


TO MAKE THE FOLLOWING CODES INTO "DO NO DAMAGE" CODES, CHANGE
EACH "7D" TO "DD" (MAY NOT WORK RIGHT IN EVERY CASE)

Bad Mr. Frosty Codes:
  1. 7D46-E1C2 + 7D46-E132 + 7D46-E542 + 7D46-E512 + 7D46-E5C2 Bad Mr. Frosty's Brutal Punches do more damage
  2. 7D46-E532 + 7D4B-E042 + 7D4B-E012 + 7D4B-E0C2 + 7D4B-E032 Bad Mr. Frosty's Medium Punches do more damage
  3. 7D4B-E942 + 7D4B-E912 + 7D4B-E9C2 + 7D4B-E932 + 7D4B-E142 Bad Mr. Frosty's Quick Punches do more damage
  4. 7D4B-E112 + 7D4B-E1C2 + 7D4B-E132 + 7D4B-E542 + 7D4B-E512 Bad Mr. Frosty's Brutal Kicks do more damage
  5. 7D4B-E5C2 + 7D4B-E532 + 7D4C-E042 + 7D4C-E012 + 7D4C-E0C2 Bad Mr. Frosty's Medium Kicks do more damage
  6. 7D4C-E032 + 7D4C-E942 + 7D4C-E912 + 7D4C-E9C2 + 7D4C-E932 Bad Mr. Frosty's Quick Kicks do more damage
  7. 7D4C-E142 Bad Mr. Frosty's Snow Ball (all punches) does more damage

Taffy(tm) Codes:
  1. 7D48-E0C2 + 7D48-E032 + 7D48-E942 + 7D48-E912 + 7D48-E9C2
  2. Taffy's Brutal Punches do more damage
  3. 7D48-E932 + 7D48-E142 + 7D48-E112 + 7D48-E1C2 + 7D48-E132
  4. Taffy's Medium Punches do more damage
  5. 7D48-E542 + 7D48-E512 + 7D48-E5C2 + 7D48-E532 + 7D4A-E042
  6. Taffy's Quick Punches do more damage
  7. 7D4A-E012 +7D4A-E0C2 + 7D4A-E032 + 7D4A-E942 + 7D4A-E912
  8. Taffy's Brutal Kicks do more damage
  9. 7D4A-E9C2 + 7D4A-E932 + 7D4A-E142 + 7D4A-E112 + 7D4A-E1C2
  10. Taffy's Medium kick does more damage
  11. 7D4A-E132 + 7D4A-E542 + 7D4A-7513 + 7D4A-E5C2 + 7D4A-E532
  12. Taffy's Quick Kicks do more damage--NOT IN CROUCH
  13. 7D42-E912
  14. Taffy's Whack (all punches) does more damage
  15. 7D42-E9C2
  16. Taffy's Whack (all kicks) does more damage

Tiny(tm) Codes:
  1. 7D42-E1C2 + 7D42-E132 + 7D42-E542 + 7D42-E512 + 7D42-E5C2
  2. Tiny's Brutal Punches do more damage
  3. 7D42-E532 + 7D43-E042 + 7D43-E012 + 7D43-E0C2 + 7D43-E032
  4. Tiny's Medium Punches do more damage
  5. 7D43-E942 + 7D43-E912 + 7D43-E9C2 + 7D43-E932 + 7D43-E142
  6. Tiny's Quick Punches do more damage
  7. 7D43-E112 + 7D43-E1C2 + 7D43-E132 + 7D43-E542 + 7D43-E512
  8. Tiny's Brutal Kicks do more damage
  9. 7D43-E5C2 + 7D43-E532 + 7D4E-E042 + 7D4E-E012 + 7D4E-E0C2
  10. Tiny's Medium Kicks do more damage
  11. 7D4E-E032 + 7D4E-E942 + 7D4E-E912 + 7D4E-E9C2 + 7D4E-E932
  12. Tiny's Quick Kicks do more damage
  13. 7D4E-E142
  14. Tiny's Medicine Ball Does more damage
  15. 7D4E-E512
  16. Tiny's Sucker Punch does more damage

Blob(tm) Codes:
  1. 7D4D-70C3 + 7D4D-7033 + 7D4D-7943 + 7D4D-7913 + 7D4D-79C3
  2. Blob's Brutal Punches do more damage
  3. 7D4D-7933 + 7D4D-7143 + 7D4D-7113 + 7D4D-71C3 + 7D4D-7133
  4. Blob's Medium Punches do more damage
  5. 7D4D-7543 + 7D4D-7513 + 7D4D-75C3 + 7D4D-7533 + 7D4F-7043
  6. Blob's Quick Punches do more damage
  7. 7D4F-7013 + 7D4F-70C3 + 7D4F-7033 + 7D4F-7943 + 7D4F-7913
  8. Blob's Brutal kick does more damage
  9. 7D4F-79C3 + 7D4F-7933 + 7D4F-7143 + 7D4F-7113 + 7D4F-71C3
  10. Blob's Medium Kicks do more damage
  11. 7D4F-7133 + 7D4F-7543 + 7D4F-7513 + 7D4F-75C3 + 7D4F-7533
  12. Blob's Quick Kicks do more damage

Blue Suede Goo(tm) Codes:
  1. 7D44-71C3 + 7D44-7133 + 7D44-7543 + 7D44-7513 + 7D44-75C3 Blue Suede Goo's Brutal Punches do more damage
  2. 7D44-7533 + 7D47-7043 + 7D47-7013 + 7D47-70C3 + 7D47-7033 Blue Suede Goo's Medium Punches do more damage
  3. 7D47-7943 + 7D47-7913 + 7D47-79C3 + 7D47-7933 +7D47-7143 Blue Suede Goo's Quick Punches do more damage
  4. 7D47-7113 + 7D47-71C3 + 7D47-7133 + 7D47-7543 + 7D47-7513 Blue Suede Goo's Brutal Kicks do more damage
  5. 7D47-75C3 + 7D47-7533 + 7D40-7043 + 7D40-7013 + 7D40-70C3 Blue Suede Goo's Medium Kicks do more damage
  6. 7D40-7033 + 7D40-7943 + 7D40-7913 + 7D40-79C3 + 7D40-7933 Blue Suede Goo's Quick Kicks do more damage

Ickybod Clay(tm) Codes:
  1. 7D49-70C3 + 7D49-7033 + 7D49-7943 + 7D49-7913 + 7D49-79C3 Ickybod Clay's Brutal Punches do more damage
  2. 7D49-7933 + 7D49-7143 + 7D49-7113 + 7D49-71C3 + 7D49-7133 Ickybod Clay's Medium Punches do more damage
  3. 7D49-7543 + 7D49-7513 + 7D49-75C3 + 7D49-7533 + 7D41-7043 Ickybod Clay's Quick Punches do more damage
  4. 7D41-7013 + 7D41-70C3 + 7D41-7033 + 7D41-7943 +7D41-7913 Ickybod Clay's Brutal Kicks do more damage
  5. 7D41-79C3 + 7D41-7933 + 7D41-7143 + 7D41-7113 + 7D41-71C3 Ickybod Clay's Medium Kicks do more damage
  6. 7D41-7133 + 7D41-7543 + 7D41-7513 + 7D41-75C3 + 7D41-7533 Ickybod Clay's Quick Kicks do more damage
  7. 7D45-7013 Ickybod Clay's Ecto Punch does more damage

Helga(tm) Codes:
  1. 7D45-71C3 + 7D45-7133 + 7D45-7543 + 7D45-7513 + 7D45-75C3 Helga's Brutal Punches do more damage
  2. 7D45-7533 + 7D46-7043 + 7D46-7013 + 7D46-70C3 + 7D46-7033 Helga's Medium Punches do more damage
  3. 7D46-7943 + 7D46-7913 + 7D46-79C3 + 7D46-7933 + 7D46-7143 Helga's Quick Punches do more damage
  4. 7D46-7113 + 7D46-71C3 + 7D46-7133 + 7D46-7543 + 7D46-7513 Helga's Brutal Kicks do more damage
  5. 7D46-75C3 + 7D46-7533 + 7D4B-7043 + 7D4B-7013 + 7D4B-70C3 Helga's Medium Kicks do more damage
  6. 7D46-5033 + 7D4B-7943 + 7D4B-7913 + 7D4B-79C3 + 7D4B-7933 Helga's Quick Kicks do more damage--NOT FAR AWAY
  7. 7D4B-71C3 Helga's Viking Ram does more damage

Bonker(tm) Codes:
  1. 7D4C-70C3 + 7D4C-7033 + 7D4C-7943 + 7D4C-7913 + 7D4C-79C3 Bonker's Brutal Punches do more damage
  2. 7D4C-7933 + 7D4C-7143 + 7D4C-7113 + 7D4C-71C3 + 7D4C-7133 Bonker's Medium Punches do more damage
  3. 7D4C-7543 + 7D4C-7513 + 7D4C-75C3 + 7D4C-7533 + 7D48-7043 Bonker's Quick Punches do more damage
  4. 7D48-7013 + 7D48-70C3 + 7D48-7033 + 7D48-7943 + 7D48-7913 Bonker's Brutal Kicks do more damage
  5. 7D48-79C3 + 7D48-7933 + 7D48-7143 + 7D48-7113 + 7D48-71C3 Bonker's Medium Kicks do more damage
  6. 7D48-7133 + 7D48-7543 + 7D48-7513 + 7D48-75C3 + 7D48-7533 Bonker's Quick Kicks do more damage
  7. 7D4A-7043 Bonker's Cutting Cartwheel does more damage

Wednesday, April 1, 2009

Chrono Trigger

  1. EEDD-7F5D Start with a higher max. HP
  2. 63DD-745D Start with a higher max. MP
  3. BDDD-74ED Start with max. power
  4. BDDD-777D Start with max. stamina
  5. BDDD-775D Start with max. speed
  6. BDDD-778D Start with max. magic
  7. BDDD-77ED Start with max. hit ratio
  8. BDDF-7D7D Start with max. evade
  9. BDDF-7D5D Start with max. magic defense